Best Mega Darkrai Raid Counters

Raid Battles

Find the best counters for defeating Mega Darkrai in Pokémon GO. Here are the top 100 Mega Darkrai counters, including moves, DPS, TDO, faints, and time to win.

Mega Darkrai CP range from Raids

Mega Darkrai can be caught with the following Combat Power after being defeated in Raids:

  • From 2674 CP to 2776 CP, with no weather boost
  • From 3343 CP to 3470 CP with Fog weather boost

Mega Darkrai weaknesses

Mega Darkrai type chart

When fighting Mega Darkrai, keep in mind the that Dark-type Pokémon are weak to Bug, Fairy, and Fighting-type moves. They take reduced damage from Dark, Ghost, and Psychic-type moves.

Mega Darkrai takes increased damage from:Mega Darkrai takes increased damage from:
+60.0%
  • Bug
  • Fairy
  • Fighting
Mega Darkrai takes reduced damage from:Mega Darkrai takes reduced damage from:
-37.5%
  • Dark
  • Ghost
-60.9%
  • Psychic

Best move-types and best weather for defeating Mega Darkrai

Move-typeUsage (%)Weather
Fighting200.0%
  • cloudyCloudy
Bug96.7%
  • rainRain
Fairy40.0%
  • cloudyCloudy
Dragon23.3%
  • windyWindy
Steel13.3%
  • snowSnow
Flying6.7%
  • windyWindy
Psychic6.7%
  • windyWindy
Electric6.7%
  • rainRain
Poison3.3%
  • cloudyCloudy
Normal3.3%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Darkrai in Raid Battles. Whether you're looking for the best counters to take Mega Darkrai down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Darkrai counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.