Best Croagunk Raid Counters

Raid Battles

Find the best counters for defeating Croagunk in Pokémon GO. Here are the top 100 Croagunk counters, including moves, DPS, TDO, faints, and time to win.

Croagunk CP range from Raids

Croagunk can be caught with the following Combat Power after being defeated in Raids:

  • From 500 CP to 544 CP, with no weather boost
  • From 625 CP to 680 CP with Cloudy weather boost

Croagunk weaknesses

Croagunk type chart

When fighting Croagunk, keep in mind the that Poison and Fighting-type Pokémon are weak to Psychic, Flying, and Ground-type moves. They take reduced damage from Dark, Fighting, Grass, Poison, Rock, and Bug-type moves.

Croagunk takes increased damage from:Croagunk takes increased damage from:
+156.0%
  • Psychic
+60.0%
  • Flying
  • Ground
Croagunk takes reduced damage from:Croagunk takes reduced damage from:
-37.5%
  • Dark
  • Fighting
  • Grass
  • Poison
  • Rock
-60.9%
  • Bug

Best move-types and best weather for defeating Croagunk

Move-typeUsage (%)Weather
Psychic376.7%
  • windyWindy
Flying10.0%
  • windyWindy
Ghost6.7%
  • fogFog
Normal3.3%
  • partlyCloudyPartly Cloudy
Ground3.3%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Croagunk in Raid Battles. Whether you're looking for the best counters to take Croagunk down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Croagunk counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.