Best Mega Lucario Z Raid Counters

Raid Battles

Find the best counters for defeating Mega Lucario Z in Pokémon GO. Here are the top 100 Mega Lucario Z counters, including moves, DPS, TDO, faints, and time to win.

Mega Lucario Z CP range from Raids

Mega Lucario Z can be caught with the following Combat Power after being defeated in Raids:

  • From 2323 CP to 2421 CP, with no weather boost
  • From 2904 CP to 3027 CP with Cloudy and Snow weather boost

Mega Lucario Z weaknesses

Mega Lucario Z type chart

When fighting Mega Lucario Z, keep in mind the that Fighting and Steel-type Pokémon are weak to Fighting, Fire, and Ground-type moves. They take reduced damage from Dark, Dragon, Grass, Ice, Normal, Steel, Bug, Poison, and Rock-type moves.

Mega Lucario Z takes increased damage from:Mega Lucario Z takes increased damage from:
+60.0%
  • Fighting
  • Fire
  • Ground
Mega Lucario Z takes reduced damage from:Mega Lucario Z takes reduced damage from:
-37.5%
  • Dark
  • Dragon
  • Grass
  • Ice
  • Normal
  • Steel
-60.9%
  • Bug
  • Poison
  • Rock

Best move-types and best weather for defeating Mega Lucario Z

Move-typeUsage (%)Weather
Fire186.7%
  • sunnySunny
Fighting116.7%
  • cloudyCloudy
Ground60.0%
  • sunnySunny
Psychic16.7%
  • windyWindy
Flying13.3%
  • windyWindy
Electric3.3%
  • rainRain
Normal3.3%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Lucario Z in Raid Battles. Whether you're looking for the best counters to take Mega Lucario Z down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Lucario Z counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.