Best Jigglypuff Raid Counters

Raid Battles

Find the best counters for defeating Jigglypuff in Pokémon GO. Here are the top 100 Jigglypuff counters, including moves, DPS, TDO, faints, and time to win.

Jigglypuff CP range from Raids

Jigglypuff can be caught with the following Combat Power after being defeated in Raids:

  • From 370 CP to 413 CP, with no weather boost
  • From 463 CP to 517 CP with Partly Cloudy and Cloudy weather boost

Jigglypuff weaknesses

Jigglypuff type chart

When fighting Jigglypuff, keep in mind the that Normal and Fairy-type Pokémon are weak to Poison and Steel-type moves. They take reduced damage from Bug, Dark, Dragon, and Ghost-type moves.

Jigglypuff takes increased damage from:Jigglypuff takes increased damage from:
+60.0%
  • PoisonPoison
  • SteelSteel
Jigglypuff takes reduced damage from:Jigglypuff takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
-60.9%
  • DragonDragon
  • GhostGhost

Best move-types and best weather for defeating Jigglypuff

Move-typeUsage (%)Weather
Poison153.3%
  • cloudyCloudy
Steel146.7%
  • snowSnow
Psychic26.7%
  • windyWindy
Fighting13.3%
  • cloudyCloudy
Flying13.3%
  • windyWindy
Dark13.3%
  • fogFog
Normal13.3%
  • partlyCloudyPartly Cloudy
Fairy6.7%
  • cloudyCloudy
Ice6.7%
  • snowSnow
Electric6.7%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Jigglypuff in Raid Battles. Whether you're looking for the best counters to take Jigglypuff down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Jigglypuff counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.