Regirock Great, Ultra & Master League PvP Guide

See where Regirock shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Regirock takes increased damage from:Regirock takes increased damage from:
+60.0%
  • FightingFighting
  • GrassGrass
  • GroundGround
  • SteelSteel
  • WaterWater
Regirock takes reduced damage from:Regirock takes reduced damage from:
-37.5%
  • FireFire
  • FlyingFlying
  • NormalNormal
  • PoisonPoison

Regirock in Great League

Great League League icon

Regirock is ranked 290 out of 1143 Pokémon eligible for the Great League. Regirock's best Great League moves are Lock-On, Stone Edge, and Focus Blast. Regirock's best IVs for the Great League are 0/12/11, available at level 18.5 and 1500 CP.

Best IVs

  • 0ATK
  • 12DEF
  • 11STA
Level 18.5

CP

1500 CP

ATK

102 ATK

DEF

184 DEF

HP

115 HP

Best Moveset

Fast MoveNormalLock-On Fast Charge
Charged Move 1RockStone Edge Nuke
Charged Move 2FightingFocus Blast Nuke

Compare All Regirock PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
RockRock Throw Heavy DamageGroundEarthquake *Nuke13s (13)136
RockRock Throw Heavy DamageRockStone Edge Nuke11s (11)125
RockRock Throw Heavy DamageFightingFocus Blast Nuke15s (15)163
RockRock Throw Heavy DamageElectricZap Cannon NukeDebuff
Special effectsSpecial

Zap Cannon has a 33.0% chance to:

  • Decrease Target's Attack by 20.0%
16s (16)168
FightingRock Smash Low qualityGroundEarthquake *Nuke15s (10)112
FightingRock Smash Low qualityRockStone Edge Nuke12s (8)104
FightingRock Smash Low qualityFightingFocus Blast Nuke17s (11)135
FightingRock Smash Low qualityElectricZap Cannon NukeDebuff
Special effectsSpecial

Zap Cannon has a 33.0% chance to:

  • Decrease Target's Attack by 20.0%
18s (12)139
NormalLock-On Fast ChargeGroundEarthquake *Nuke7s (13)81
NormalLock-On Fast ChargeRockStone Edge Nuke6s (11)78
1 of 2

Regirock PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
RockRock Throw Heavy Damage4.002.50851s
FightingRock Smash Low quality3.002.33972s
NormalLock-On Fast Charge1.005.00151s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Regirock PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FightingFocus Blast Nuke2.0015075
ElectricZap Cannon NukeDebuff
Special effectsSpecial

Zap Cannon has a 33.0% chance to:

  • Decrease Target's Attack by 20.0%
1.8815080
GroundEarthquake *Nuke1.8512065
RockStone Edge Nuke1.8210055

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Regirock PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Regirock PvP Guide: Great, Ultra & Master League | Pokémon GO