Moltres Great, Ultra & Master League PvP Guide

See where Moltres shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Moltres takes increased damage from:Moltres takes increased damage from:
+156.0%
  • RockRock
+60.0%
  • ElectricElectric
  • WaterWater
Moltres takes reduced damage from:Moltres takes reduced damage from:
-37.5%
  • FairyFairy
  • FightingFighting
  • FireFire
  • GroundGround
  • SteelSteel
-60.9%
  • BugBug
  • GrassGrass

Moltres in Great League

Great League League icon

Moltres is ranked 656 out of 1143 Pokémon eligible for the Great League. Moltres's best Great League moves are Wing Attack, Fly, and Heat Wave. Moltres's best IVs for the Great League are 1/15/15, available at level 16 and 1500 CP.

Best IVs

  • 1ATK
  • 15DEF
  • 15STA
Level 16

CP

1500 CP

ATK

134 ATK

DEF

104 DEF

HP

118 HP

Best Moveset

Fast MoveFlyingWing Attack Fast Charge
Charged Move 1FlyingFly General
Charged Move 2FireHeat Wave Nuke

Compare All Moltres PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
FlyingWing Attack Fast ChargeFireHeat Wave Nuke6s (6)93
FlyingWing Attack Fast ChargeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
6s (6)72
FlyingWing Attack Fast ChargeFireFire Blast Nuke10s (10)170
FlyingWing Attack Fast ChargeFlyingSky Attack *General7s (7)97
FlyingWing Attack Fast ChargeFireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
7s (7)146
FlyingWing Attack Fast ChargeFlyingFly General6s (6)98
FireFire Spin Heavy DamageFireHeat Wave Nuke8s (5)110
FireFire Spin Heavy DamageRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
8s (5)89
FireFire Spin Heavy DamageFireFire Blast Nuke12s (8)200
FireFire Spin Heavy DamageFlyingSky Attack *General8s (5)115
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Moltres PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
FlyingWing Attack Fast Charge2.504.00581s
FireFire Spin Heavy Damage3.673.3311102s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Moltres PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
2.3613055
FlyingFly General1.788045
FireFire Blast Nuke1.7514080
FireHeat Wave Nuke1.677545
FlyingSky Attack *General1.507550
RockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
1.336045

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Moltres PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Moltres PvP Guide: Great, Ultra & Master League | Pokémon GO