Top Shadow Cacturne Counters in Pokémon GO Raids

Raid Battles

Shadow Cacturne CP range from Raids

Shadow Cacturne can be caught with the following Combat Power after being defeated in Raids:

  • From 1188 CP to 1313 CP, with no weather boost
  • From 1486 CP to 1641 CP with Sunny and Fog weather boost

Shadow Cacturne weaknesses

Shadow Cacturne type chart

When fighting Shadow Cacturne, keep in mind the that Grass and Dark-type Pokémon are weak to Bug, Fairy, Fighting, Fire, Flying, Ice, and Poison-type moves. They take reduced damage from Dark, Electric, Ghost, Grass, Ground, Water, and Psychic-type moves.

Shadow Cacturne takes increased damage from:Shadow Cacturne takes increased damage from:
+156.0%
  • Bug
+60.0%
  • Fairy
  • Fighting
  • Fire
  • Flying
  • Ice
  • Poison
Shadow Cacturne takes reduced damage from:Shadow Cacturne takes reduced damage from:
-37.5%
  • Dark
  • Electric
  • Ghost
  • Grass
  • Ground
  • Water
-60.9%
  • Psychic

Best move-types and best weather for defeating Shadow Cacturne

Move-typeUsage (%)Weather
Bug192.0%
  • rainRain
Fire76.0%
  • sunnySunny
Flying50.0%
  • windyWindy
Fighting40.0%
  • cloudyCloudy
Poison12.0%
  • cloudyCloudy
Fairy12.0%
  • cloudyCloudy
Ice8.0%
  • snowSnow
Dragon6.0%
  • windyWindy
Steel2.0%
  • snowSnow
Electric2.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Cacturne in Raid Battles. Whether you're looking for the best counters to take Shadow Cacturne down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Cacturne counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.