Shadow Cacturne Great, Ultra & Master League PvP Guide

See where Shadow Cacturne shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Cacturne takes increased damage from:Shadow Cacturne takes increased damage from:
+156.0%
  • BugBug
+60.0%
  • FairyFairy
  • FightingFighting
  • FireFire
  • FlyingFlying
  • IceIce
  • PoisonPoison
Shadow Cacturne takes reduced damage from:Shadow Cacturne takes reduced damage from:
-37.5%
  • DarkDark
  • ElectricElectric
  • GhostGhost
  • GrassGrass
  • GroundGround
  • WaterWater
-60.9%
  • PsychicPsychic

Shadow Cacturne in Great League

Great League League icon

Shadow Cacturne is ranked 525 out of 1143 Pokémon eligible for the Great League. Shadow Cacturne's best Great League moves are Sucker Punch, Trailblaze, and Dynamic Punch. Shadow Cacturne's best IVs for the Great League are 0/14/15, available at level 24.5 and 1500 CP.

Best IVs

  • 0ATK
  • 14DEF
  • 15STA
Level 24.5

CP

1500 CP

ATK

146 ATK

DEF

85 DEF

HP

123 HP

Best Moveset

Fast MoveDarkSucker Punch Multipurpose
Charged Move 1GrassTrailblaze GeneralBoost
Special effectsSpecial

Trailblaze has a 100.0% chance to:

  • Increase User's Attack by 25.0%
Charged Move 2FightingDynamic Punch General

Compare All Shadow Cacturne PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DarkSucker Punch MultipurposeDarkDark Pulse General8s (8)110
DarkSucker Punch MultipurposeFightingDynamic Punch General7s (7)101
DarkSucker Punch MultipurposeGrassGrass Knot General8s (8)117
DarkSucker Punch MultipurposeNormalFrustration Spam / Bait10s (10)77
DarkSucker Punch MultipurposeDarkPayback Nuke9s (9)142
DarkSucker Punch MultipurposeGrassTrailblaze GeneralBoost
Special effectsSpecial

Trailblaze has a 100.0% chance to:

  • Increase User's Attack by 25.0%
7s (7)94
PoisonPoison Jab GeneralDarkDark Pulse General8s (8)98
PoisonPoison Jab GeneralFightingDynamic Punch General7s (7)91
PoisonPoison Jab GeneralGrassGrass Knot General8s (8)106
PoisonPoison Jab GeneralNormalFrustration Spam / Bait10s (10)61
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Shadow Cacturne PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
DarkSucker Punch Multipurpose4.003.50871s
PoisonPoison Jab General3.503.50771s
GroundSand Attack Fast Charge2.004.00241s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Cacturne PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FightingDynamic Punch General2.009045
DarkPayback Nuke1.8311060
GrassGrass Knot General1.809050
DarkDark Pulse General1.608050
GrassTrailblaze GeneralBoost
Special effectsSpecial

Trailblaze has a 100.0% chance to:

  • Increase User's Attack by 25.0%
1.446545
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Cacturne PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Cacturne PvP Guide: Great, Ultra & Master League | Pokémon GO