Wailmer

Official artwork of WailmerWater Shiny Pokémon icon

Wailmer is a Water-type Pokémon with a Max CP of 1659 in Pokémon GO. Wailmer's best moveset is Water Gun and Heavy Slam. It is weather boosted by Rain weather, and it was originally found in the Hoenn region. Shiny Wailmer is available in Pokémon GO.

Wailmer is weak to Electric and Grass-type moves. It takes reduced damage from Fire, Ice, Steel, and Water-type moves.

Stats

Max CP1659 CP
Attack136 ATK
Defense68 DEF
Stamina277 STA
Weather Boost
  • rainRain
ReleasedYes Yes
Shiny releasedWailmer can be Shiny in Pokémon GO Yes
Buddy distance1 km
Pokédex informationPokédex information
Pokédex Number#320
Height2.01 m
Weight130 kg
RegionHoenn Generation 3
Can be tradedAllowed
Pokémon Home transferAllowed
Base Catch Rate20%
Base Flee Rate0%
Catch rewards
3 Candy
100 Stardust
Additional Move Cost
25 Candy
10000 Candy

Wailmer type chart

Takes increased damage
ElectricElectric160.0%
GrassGrass160.0%
Takes decreased damage
FireFire62.5%
IceIce62.5%
SteelSteel62.5%
WaterWater62.5%

Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

Wailmer's best moves and movesets

Moves

Wailmer's best moveset is Water Gun and Heavy Slam, with 9.24 DPS (damage per second) and 155.4 TDO (total damage output). These moves are boosted by Rain and Snow weather.

Best Wailmer moves
DPS9.24
TDO155.36
Score11.4
Weather Boost
  • rain
  • snow
Pro tip by Professor WillowIf you are unable to get Wailmer with its best moveset, we recommend to use Water Gun/Scald. You will lose around 6.9% DPS and TDO, which makes these moves a viable alternative to Wailmer's strongest moveset (Water Gun/Heavy Slam).

Wailmer moves comparison

The following chart shows Wailmer's DPS and TDO for every fast and charge attack combination. This chart is useful for comparing the relative strength of Wailmer's movesets. You can change the weather and the opposing Pokémon to see how it affects the rankings.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.WaterWater Gun SteelHeavy Slam 9.24155.411.4
      2.WaterWater Gun WaterScald 8.60144.610.6
      3.WaterWater Gun NormalBody Slam 8.57144.210.6
      4.WaterWater Gun WaterWater Pulse 8.51143.110.5
      5.WaterSplash WaterScald 6.54110.08.1
      6.WaterSplash WaterWater Pulse 6.17103.87.6
      7.WaterSplash SteelHeavy Slam 6.14103.37.6
      8.WaterSplash NormalBody Slam 6.13103.17.6

      Fast Attacks

      • WaterWater Gun5Damage5Energy
        Toggle more information for move: Water Gun
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • FireFire
        • 62.5%
          • WaterWater
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage5
        Energy5
        Weather boost
        • rainRain
        Duration0.5s
        Damage window0.3s - 0.5s
        Trainer Battles
        Damage3
        Energy3

        Effects
        Water Gun has no special effects.
        See Water Gun details page ↗
      • WaterSplash0Damage20Energy
        Toggle more information for move: Splash
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • FireFire
        • 62.5%
          • WaterWater
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage0
        Energy20
        Weather boost
        • rainRain
        Duration1.7s
        Damage window1.0s - 1.2s
        Trainer Battles
        Damage0
        Energy12

        Effects
        Splash has no special effects.
        See Splash details page ↗

      Charged Moves

      • WaterWater Pulse70Damage50Energy
        Toggle more information for move: Water Pulse
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • FireFire
        • 62.5%
          • WaterWater
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage70
        Energy50
        Weather boost
        • rainRain
        Duration3.2s
        Damage window2.2s - 2.9s
        Trainer Battles
        Damage80
        Energy55

        Effects
        Water Pulse has no special effects.
        See Water Pulse details page ↗
      • WaterScald80Damage50Energy
        Toggle more information for move: Scald
        Type effectiveness chart
        • 160.0%
          • GroundGround
          • RockRock
          • FireFire
        • 62.5%
          • WaterWater
          • GrassGrass
          • DragonDragon
        Gym and Raid Battles
        Damage80
        Energy50
        Weather boost
        • rainRain
        Duration3.7s
        Damage window1.3s - 3.4s
        Trainer Battles
        Damage85
        Energy50

        Effects
        Special effectsSpecial

        Scald has a 50.0% chance to:

        • Decrease Target's Attack by 20.0%
        See Scald details page ↗
      • NormalBody Slam50Damage33Energy
        Toggle more information for move: Body Slam
        Type effectiveness chart
        • 62.5%
          • RockRock
          • SteelSteel
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage50
        Energy33
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration1.9s
        Damage window1.2s - 1.7s
        Trainer Battles
        Damage60
        Energy35

        Effects
        Body Slam has no special effects.
        See Body Slam details page ↗
      • SteelHeavy Slam70Damage50Energy
        Toggle more information for move: Heavy Slam
        Type effectiveness chart
        • 160.0%
          • RockRock
          • IceIce
          • FairyFairy
        • 62.5%
          • SteelSteel
          • FireFire
          • WaterWater
          • ElectricElectric
        Gym and Raid Battles
        Damage70
        Energy50
        Weather boost
        • snowSnow
        Duration2.1s
        Damage window1.5s - 1.9s
        Trainer Battles
        Damage70
        Energy50

        Effects
        Heavy Slam has no special effects.
        See Heavy Slam details page ↗
      Legacy Elite Fast and Charge Attacks can only be obtained during special events, or by using an Elite Fast TM or an Elite Charge TM. Legacy moves are marked with an asterisk (*). The table above provides information on different moves Wailmer has in Pokémon GO, along with their corresponding DPS (Damage per Second) and TDO (Total Damage Output).

      Wailmer Special CP Values

      CP Chart

      Max CP values in Raids, Eggs, Field Research

      Wailmer's Max CP is at Level 50. Wailmer Combat Power values in Pokémon GO Raids, Eggs, and Field Research encounter can be found below.

      Max CPMax CP1659 CP
      Level 50, 15/15/15 IVs
      Field ResearchResearch584 CP - 629 CP
      Level 15, 10/10/10 minimum IVs
      Pokémon EggEggs779 CP - 838 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaids779 CP - 838 CP
      Level 20, 10/10/10 minimum IVs
      Raid catchRaidsWeather Boost
      • rainRain
      974 CP - 1048 CP
      Weather boosted, Level 25, 10/10/10 minimum IVs
      InfoMore information
      • Field and Special Research encounters are always Level 15. IVs range from 10 (min) to 15 (max). Field Research encounters have a 10/10/10 IV floor.
      • Pokémon hatched from Eggs are always Level 20. IVs range from 10 (min) to 15 (max). Egg Hatches have a 10/10/10 IV floor.
      • Raid Bosses caught without weather boost are always Level 20. IVs range from 10 (min) to 15 (max). Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Raid Bosses caught with weather boost are always Level 25. IVs range from 10 (min) to 15 (max). Weather boosted Raid Catches have a 10/10/10 IV floor.
        • 😈 Shadow Pokémon have 6/6/6 IV floor in raids.
      • Wild encounters range from Level 1 to Level 30 Pokémon. Their IVs range from 0 (min) to 15 (max) for each stat.
      • Weather Boosted wild Pokémon encounters get a 5 Level boost, bringing their Level range to Level 6 to Level 35. In addition, they have a guaraneed minimum IV value of 4 for each stat, resulting in a 4/4/4 IV floor.

      Wailmer Max CP Chart

      CP Chart

      Max Combat Power per Level chart

      Wailmer Max CP per level chart. This table shows maximum Combat Power values from Level 1 to Level 50.

      LVLCPLVLCPLVLCP
      120 CP265 CP3109 CP
      4153 CP5198 CP6242 CP
      7286 CP8330 CP9375 CP
      10419 CP11461 CP12503 CP
      13545 CP14587 CP15629 CP
      16671 CP17713 CP18755 CP
      19797 CP20838 CP21880 CP
      22922 CP23964 CP241006 CP
      251048 CP261090 CP271132 CP
      281174 CP291216 CP301258 CP
      311279 CP321300 CP331321 CP
      341342 CP351363 CP361384 CP
      371405 CP381426 CP391447 CP
      401468 CP411486 CP421505 CP
      431524 CP441543 CP451562 CP
      461581 CP471601 CP481620 CP
      491640 CP501659 CP

      Wailmer evolution chart

      Family
      PokémonRequiresEvolution
      Thumbnail image of WailmerWailmer
      • Candy Icon400 Candy
      Thumbnail image of WailordWailord
      • Wailmer evolves into Wailord which costs 400 Candy.

      Mega Pokémon that boost Wailmer

      Photobomb

      A list of Mega Pokémon that boost Wailmer's Water-type moves, Candy, and Candy XL from catching Wailmer.

      Mega Pokemon BackgroundThumbnail image of Mega BlastoiseMega Pokémon iconMega Blastoise
      Water
      Mega Pokemon BackgroundThumbnail image of Mega SlowbroMega Pokémon iconMega Slowbro
      WaterPsychic
      Mega Pokemon BackgroundThumbnail image of Mega GyaradosMega Pokémon iconMega Gyarados
      WaterDark
      Mega Pokemon BackgroundThumbnail image of Mega SwampertMega Pokémon iconMega Swampert
      WaterGround
      Thumbnail image of Primal KyogrePrimal Kyogre
      Water
      Pokédex informationMore information

      Mega and Primal Raid BonusMega Pokémon boost the attack power of all other Pokémon when battling in Raid Battles by 10%. Attacks that share their type with the Mega Pokémon's type(s) receive a 30% boost. However, these bonuses do not stack if there are multiple Mega-Evolved Pokémon battling simultaneously; only the higher boost will be applied.

      Mega and Primal Catch BonusWhile a Pokémon is Mega-Evolved, additional XP and Candy is granted when catching a Pokémon that shares a type with it, or for any raid boss caught. These do not stack with each other. Additionally, High and Max Level Mega-Evolved Pokémon grant an increased chance to obtain Candy XL when catching a Pokémon that shares a type with it.

      Note on Primal Kyogre and Groudon
      • Primal Kyogre boosts Water-, Electric- and Bug-type attacks and Pokémon.
      • Primal Groudon boosts Fire-, Grass- and Ground-type attacks and Pokémon.

      Wailmer Catch Rates

      Catch Rates

      The base catch rate for Wailmer in Pokémon GO is 24.03%, calculated for catching a Level 20 with no berries. Curved Great throw has a 50.38% chance to catch, and adding a Razz Berry raises that to 65.04%.

      CogConfigure
              NormalNiceGreatExcellent
              No Berry
              -24.03%27.09%33.78%39.85%
              Curve37.32%41.56%50.38%57.86%
              Razz BerryRazz Berry
              -33.78%37.75%46.11%53.35%
              Curve50.38%55.33%65.04%72.65%
              Silver Pinap BerrySilver Pinap Berry
              - 39.02%43.38%52.38%59.95%
              Curve56.87%61.98%71.67%78.89%
              Golden Razz BerryGolden Razz Berry
              - 49.69%54.62%64.32%71.94%
              Curve68.90%73.89%82.65%88.47%
              InfoMore information

              Catch probability with multiple throws

              In order to help Trainers understand their overall odds when catching Wailmer, we enable the functionality to showing the total chance to catch it depending on the number of available throws. We calculate this chance as if you repeated the same throw N-number of times.

              To activate this functionality, change the number of Number of throws to a value greater than 1. The Number of throws option is available in the configuration options above the chart

              Catch rate formula

              Pokémon GO catch rate formula can be expressed as follows:

              • CATCH_MULTIPLIERS = ball * curve * berry * throwType * (type1Medal + type2Medal / 2)
              • CATCH_RATE = 1 - Math.pow(1 - baseCatchRate / (2 * cpm), CATCH_MULTIPLIERS)

              There are different multipliers that come into play when calculating catch rate.

              Curved throws are more effective than regular throws, stronger types of Poké Ball have a higher catch rate, and using a Razz Berry or a Golden Razz Berry also improves your chances.

              Catch rate multipliers

              The following table shows all the different catch rate multipliers in Pokémon GO:

              MultiplierAmount
              Razz Berry1.5
              Silver Pinap Berry1.8
              Golden Razz Berry2.5
              Curveball1.7
              Nice Throw1.15
              Great Throw1.5
              Excellent Throw1.85
              PokéBall1.0
              Premier Ball1.0
              Great Ball1.5
              Ultra Ball2.0
              Bronze medal1.1
              Silver medal1.2
              Gold medal1.3

              List of Wailmer costumes

              Photobomb

              A list of Wailmer costumes available in Pokémon GO.

              No costume sprites available

              Wailmer high resolution sprites

              Photobomb

              A list of high resolution Pokémon HOME sprites related to Wailmer. Sprite description is a best guess on what the sprite is related to, use your own judgment. Click to download full 512x512 resolution.

              Wailmer Pokédex entries

              Hoenn
              VersionsPokédex entry
              RubyWAILMER’s nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
              SapphireWAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this POKéMON can elevate the height of its bounces.
              EmeraldWhile this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.
              FireRed, LeafGreenWhen it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.
              Diamond, Pearl, Platinum, Black, WhiteOn sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
              HeartGold, SoulSilverIt bounces playfully like a ball. The more seawater it swallows, the higher it bounces.
              Black 2, White 2It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.
              XIt bounces playfully like a ball. The more seawater it swallows, the higher it bounces.
              YIt eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.
              Omega RubyWailmer’s nostrils are located above its eyes. This playful Pokémon loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
              Alpha SapphireWailmer can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this Pokémon can elevate the height of its bounces.
              SunIt loves to startle people. It fills itself up with seawater and plays by bouncing around like a ball.
              Moon, SwordIt shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.
              Ultra SunIt swims along with its mouth open and swallows down seawater along with its food. It sprays excess water out of its nostrils.
              Ultra MoonDue to their memories of when they once lived on land, pods of them will, very rarely, wash up on shore.
              ShieldWhen it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.