Wailmer's Fast Attacks Guide

Moves

Moves

Wailmer has access to 2 Fast Attacks (Water Gun and Splash), which cover Water-type attacks. When using Water Gun and Splash you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

WaterWater GunDamage5Energy5Duration0.5s
Toggle more information for move: Water Gun
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage5
Energy5
Weather boost
  • rainRain
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Water Gun has no special effects.
See Water Gun details page ↗
WaterSplashDamage0Energy20Duration1.7s
Toggle more information for move: Splash
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage0
Energy20
Weather boost
  • rainRain
Duration1.7s
Damage window1.0s - 1.2s
Trainer Battles
Damage0
Energy12

Effects
Splash has no special effects.
See Splash details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
002011.561.7s012-
510.00510.000.5s33-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Wailmer's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0

Wailmer's Charge Attacks Guide

Moves

Moves

Wailmer has access to 4 Charge Attacks (Water Pulse, Scald, Body Slam, and Heavy Slam), which cover Water, Normal, and Steel-type attacks. When using Water Pulse and Scald you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

WaterWater PulseDamage70Energy50Duration3.2s
Toggle more information for move: Water Pulse
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • rainRain
Duration3.2s
Damage window2.2s - 2.9s
Trainer Battles
Damage80
Energy55

Effects
Water Pulse has no special effects.
See Water Pulse details page ↗
WaterScaldDamage80Energy50Duration3.7s
Toggle more information for move: Scald
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • rainRain
Duration3.7s
Damage window1.3s - 3.4s
Trainer Battles
Damage85
Energy50

Effects
Special effectsSpecial

Scald has a 50.0% chance to:

  • Decrease Target's Attack by 20.0%
See Scald details page ↗
NormalBody SlamDamage50Energy33Duration1.9s
Toggle more information for move: Body Slam
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • partlyCloudyPartly Cloudy
Duration1.9s
Damage window1.2s - 1.7s
Trainer Battles
Damage60
Energy35

Effects
Body Slam has no special effects.
See Body Slam details page ↗
SteelHeavy SlamDamage70Energy50Duration2.1s
Toggle more information for move: Heavy Slam
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • snowSnow
Duration2.1s
Damage window1.5s - 1.9s
Trainer Battles
Damage70
Energy50

Effects
Heavy Slam has no special effects.
See Heavy Slam details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
5026.3233-1.9s6035-
7033.3350-2.1s7050-
Special effectsSpecial

Scald has a 50.0% chance to:

  • Decrease Target's Attack by 20.0%
8021.6250-3.7s8550-
7021.8850-3.2s8055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Scald has a 50.0% chance to:

  • Decrease Target's Attack by 20.0%

Wailmer's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6