- Overview
- Counters
- CP & IV
- PvP
- Moves
Wailmer learns 3 Fast Attacks (Water Gun, Splash, and Rollout), covering Water and Rock-type damage. Water Gun and Splash get STAB, the same-type attack bonus, for ×1.2 damage.
Wailmer learns 4 Charged Attacks (Water Pulse, Scald, Body Slam, and Heavy Slam), covering Water, Normal, and Steel-type damage. Water Pulse and Scald get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 50 | 25.00 | 33 | 1.52 | 2.0s | 65 | 40 | - | |
| 70 | 35.00 | 50 | 1.40 | 2.0s | 70 | 50 | - | |
| 75 | 21.43 | 50 | 1.50 | 3.5s | 85 | 50 | - |
| 65 | 21.67 | 50 | 1.30 | 3.0s | 80 | 50 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Scald has a 30.0% chance to:
| 1. | 6.30 | 7.52 | 95.9 | ||
| 2. | 5.87 | 7.01 | 89.4 | ||
| 3. | 5.78 | 6.90 | 88.0 | ||
| 4. | 5.78 | 6.90 | 88.0 | ||
| 5. | 5.75 | 6.87 | 87.6 | ||
| 6. | 5.39 | 6.44 | 82.1 | ||
| 7. | 5.27 | 6.30 | 80.3 | ||
| 8. | 5.26 | 6.28 | 80.1 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.