Wailmer best moveset in Pokémon GO

Moves

Wailmer's best moveset in Pokémon GO is Water Gun and Heavy Slam, with 9.24 damage per second, and it can deal 155.4 damage before Wailmer faints. This is true when battling in neutral weather.

Best moves for Wailmer are:
DPS9.24
TDO155.36
Score18.7
Boosted by
  • rain
  • snow

All Wailmer movesets ranked

Here is a complete list of Wailmer movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.WaterWater Gun SteelHeavy Slam 9.24155.418.7
      2.WaterWater Gun WaterScald 8.60144.617.4
      3.WaterWater Gun NormalBody Slam 8.57144.217.4
      4.WaterWater Gun WaterWater Pulse 8.51143.117.2
      5.WaterSplash WaterScald 6.54110.013.2
      6.WaterSplash WaterWater Pulse 6.17103.812.5
      7.WaterSplash SteelHeavy Slam 6.14103.312.4
      8.WaterSplash NormalBody Slam 6.13103.112.4

      Wailmer fast moves guide

      Moves

      Moves

      WaterWater Gun5Damage5Energy
      Toggle more information for move: Water Gun
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Fire
      • 62.5%
        • Water
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage5
      Energy5
      Weather boost
      • rainRainy
      Duration0.5s
      Damage window0.3s - 0.5s
      Trainer Battles
      Damage3
      Energy3

      Effects
      Water Gun has no special effects.
      See Water Gun details page ↗
      WaterSplash0Damage20Energy
      Toggle more information for move: Splash
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Fire
      • 62.5%
        • Water
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage0
      Energy20
      Weather boost
      • rainRainy
      Duration1.7s
      Damage window1.0s - 1.2s
      Trainer Battles
      Damage0
      Energy12

      Effects
      Splash has no special effects.
      See Splash details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      002011.561.7s012-3.002s
      510.00510.000.5s333.003.001s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Wailmer's Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0

      Wailmer charge moves guide

      Moves

      Wailmer has access to 4 Charge moves (Water Pulse, Scald, Body Slam, and Heavy Slam), which cover Water, Normal, and Steel-type attacks. When using Water Pulse and Scald you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      WaterWater Pulse70Damage50Energy
      Toggle more information for move: Water Pulse
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Fire
      • 62.5%
        • Water
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage70
      Energy50
      Weather boost
      • rainRainy
      Duration3.2s
      Damage window2.2s - 2.9s
      Trainer Battles
      Damage70
      Energy60

      Effects
      Water Pulse has no special effects.
      See Water Pulse details page ↗
      WaterScald80Damage50Energy
      Toggle more information for move: Scald
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Fire
      • 62.5%
        • Water
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • rainRainy
      Duration3.7s
      Damage window1.3s - 3.4s
      Trainer Battles
      Damage85
      Energy50

      Effects
      Special effectsSpecial

      Scald has a 50.0% chance to:

      • Decrease Target's Attack by 20.0%
      See Scald details page ↗
      NormalBody Slam50Damage33Energy
      Toggle more information for move: Body Slam
      Type effectiveness chart
      • 62.5%
        • Rock
        • Steel
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage50
      Energy33
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration1.9s
      Damage window1.2s - 1.7s
      Trainer Battles
      Damage60
      Energy35

      Effects
      Body Slam has no special effects.
      See Body Slam details page ↗
      SteelHeavy Slam70Damage50Energy
      Toggle more information for move: Heavy Slam
      Type effectiveness chart
      • 160.0%
        • Rock
        • Ice
        • Fairy
      • 62.5%
        • Steel
        • Fire
        • Water
        • Electric
      Gym and Raid Battles
      Damage70
      Energy50
      Weather boost
      • snowSnow
      Duration2.1s
      Damage window1.5s - 1.9s
      Trainer Battles
      Damage70
      Energy50

      Effects
      Heavy Slam has no special effects.
      See Heavy Slam details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      5026.32331.711.9s60351.71
      7033.33501.402.1s70501.40
      Special effectsSpecial

      Scald has a 50.0% chance to:

      • Decrease Target's Attack by 20.0%
      8021.62501.703.7s85501.70
      7021.88501.173.2s70601.17

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Scald has a 50.0% chance to:

      • Decrease Target's Attack by 20.0%

      Wailmer's Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
      Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6