Best Zapdos Raid Counters

Raid Battles

Find the best counters for defeating Zapdos in Pokémon GO. Here are the top 100 Zapdos counters, including moves, DPS, TDO, faints, and time to win.

Zapdos CP range from Raids

Zapdos can be caught with the following Combat Power after being defeated in Raids:

  • From 1930 CP to 2015 CP, with no weather boost
  • From 2413 CP to 2519 CP with Rain and Windy weather boost

Zapdos weaknesses

Zapdos type chart

When fighting Zapdos, keep in mind the that Electric and Flying-type Pokémon are weak to Ice and Rock-type moves. They take reduced damage from Bug, Fighting, Flying, Grass, Ground, and Steel-type moves.

Zapdos takes increased damage from:Zapdos takes increased damage from:
+60.0%
  • Ice
  • Rock
Zapdos takes reduced damage from:Zapdos takes reduced damage from:
-37.5%
  • Bug
  • Fighting
  • Flying
  • Grass
  • Ground
  • Steel

Best move-types and best weather for defeating Zapdos

Move-typeUsage (%)Weather
Rock150.0%
  • partlyCloudyPartly Cloudy
Ice130.0%
  • snowSnow
Psychic36.7%
  • windyWindy
Dragon33.3%
  • windyWindy
Normal20.0%
  • partlyCloudyPartly Cloudy
Ghost10.0%
  • fogFog
Water6.7%
  • rainRain
Fire6.7%
  • sunnySunny
Poison3.3%
  • cloudyCloudy
Electric3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Zapdos in Raid Battles. Whether you're looking for the best counters to take Zapdos down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Zapdos counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.