Zapdos in Trainer Battles

IV Chart

Looking to dominate your competition in Pokémon GO Trainer Battles? You'll want to make sure your Zapdos has the right IVs for GO Battle League. We found the top IV combinations for each League in GO Battle League, helping you rise to the top of the ranks. Here are the best Zapdos IVs for each League in Pokémon GO:

Great League icon

Great League

  • 0ATK
  • 13DEF
  • 11STA
1500 CP @ LVL 16
Ultra League icon

Ultra League

  • 0ATK
  • 15DEF
  • 11STA
2498 CP @ LVL 26.5
Master League icon

Master League

  • 15ATK
  • 15DEF
  • 15STA
3987 CP @ LVL 50
InfoMore information

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
ElectricThunder Shock *Fast Charge1.504.50391s
ElectricCharge Beam Fast Charge1.673.675112s

Fast moves create energy when used, which can later be used to fire off a Charge move. Unlike Charge moves, Fast moves don't have special status effects.

Ideally, for fast moves you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast moves in PvP.

InfoFast Move stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPT – Damage per turn
  • EPT – Energy per turn

Charged Attacks

Name
DPE 🔽
PWR
ENG
ElectricZap Cannon NukeDebuff
Special effectsSpecial

Zap Cannon has a 66.0% chance to:

  • Decrease Target's Attack by 20.0%
1.8815080
ElectricThunder Nuke1.6710060
ElectricThunderbolt General1.649055
FlyingDrill Peck Spam / Bait1.636540
RockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
1.336045

Charge moves cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Moves, some Charge moves are strictly better than others. The main metric for comparing charge moves is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Move stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy it costs to use a move
  • DPE – Damage per Energy

Moveset analysis

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
ElectricThunder Shock *Fast ChargeFlyingDrill Peck Spam / Bait5s (5)74
ElectricThunder Shock *Fast ChargeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
5s (5)72
ElectricThunder Shock *Fast ChargeElectricThunder Nuke7s (7)113
ElectricThunder Shock *Fast ChargeElectricThunderbolt General7s (7)94
ElectricThunder Shock *Fast ChargeElectricZap Cannon NukeDebuff
Special effectsSpecial

Zap Cannon has a 66.0% chance to:

  • Decrease Target's Attack by 20.0%
9s (9)155
ElectricCharge Beam Fast ChargeFlyingDrill Peck Spam / Bait6s (4)79
ElectricCharge Beam Fast ChargeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
8s (5)77
ElectricCharge Beam Fast ChargeElectricThunder Nuke9s (6)120
ElectricCharge Beam Fast ChargeElectricThunderbolt General8s (5)101
ElectricCharge Beam Fast ChargeElectricZap Cannon NukeDebuff
Special effectsSpecial

Zap Cannon has a 66.0% chance to:

  • Decrease Target's Attack by 20.0%
12s (8)164

Zapdos PvP IVs rank checker

    IVs
    LVL
    CP
    %
    ATK
    DEF
    STA
    Score