Zapdos Great, Ultra & Master League PvP Guide

See where Zapdos shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Zapdos takes increased damage from:Zapdos takes increased damage from:
+60.0%
  • IceIce
  • RockRock
Zapdos takes reduced damage from:Zapdos takes reduced damage from:
-37.5%
  • BugBug
  • FightingFighting
  • FlyingFlying
  • GrassGrass
  • GroundGround
  • SteelSteel

Zapdos in Great League

Great League League icon

Zapdos is ranked 323 out of 1143 Pokémon eligible for the Great League. Zapdos's best Great League moves are Thunder Shock, Drill Peck, and Heat Wave. Zapdos's best IVs for the Great League are 0/13/11, available at level 16 and 1500 CP.

Best IVs

  • 0ATK
  • 13DEF
  • 11STA
Level 16

CP

1500 CP

ATK

135 ATK

DEF

105 DEF

HP

116 HP

Best Moveset

Fast MoveElectricThunder Shock *Fast Charge
Charged Move 1FlyingDrill Peck Spam / Bait
Charged Move 2FireHeat Wave Nuke

Compare All Zapdos PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
ElectricThunder Shock *Fast ChargeFlyingDrill Peck Spam / Bait5s (5)80
ElectricThunder Shock *Fast ChargeFireHeat Wave Nuke5s (5)76
ElectricThunder Shock *Fast ChargeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
5s (5)66
ElectricThunder Shock *Fast ChargeElectricThunder Nuke7s (7)115
ElectricThunder Shock *Fast ChargeElectricThunderbolt General7s (7)104
ElectricThunder Shock *Fast ChargeElectricZap Cannon NukeDebuff
Special effectsSpecial

Zap Cannon has a 33.0% chance to:

  • Decrease Target's Attack by 20.0%
9s (9)167
ElectricCharge Beam Fast ChargeFlyingDrill Peck Spam / Bait6s (4)80
ElectricCharge Beam Fast ChargeFireHeat Wave Nuke8s (5)76
ElectricCharge Beam Fast ChargeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
8s (5)65
ElectricCharge Beam Fast ChargeElectricThunder Nuke9s (6)114
1 of 2

Zapdos PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
ElectricThunder Shock *Fast Charge2.004.50491s
ElectricCharge Beam Fast Charge1.673.675112s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Zapdos PvP Charged Moves

Name
DPE 🔽
PWR
ENG
ElectricZap Cannon NukeDebuff
Special effectsSpecial

Zap Cannon has a 33.0% chance to:

  • Decrease Target's Attack by 20.0%
1.8815080
FlyingDrill Peck Spam / Bait1.757040
FireHeat Wave Nuke1.677545
ElectricThunder Nuke1.6710060
ElectricThunderbolt General1.649055
RockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
1.336045

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Zapdos PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Zapdos PvP Guide: Great, Ultra & Master League | Pokémon GO