Top Magikarp Counters in Pokémon GO Raids

Raid Battles

Magikarp CP range from Raids

Magikarp can be caught with the following Combat Power after being defeated in Raids:

  • From 132 CP to 157 CP, with no weather boost
  • From 165 CP to 196 CP with Rain weather boost

Magikarp weaknesses

Magikarp type chart

When fighting Magikarp, keep in mind the that Water-type Pokémon are weak to Electric and Grass-type moves. They take reduced damage from Fire, Ice, Steel, and Water-type moves.

Magikarp takes increased damage from:Magikarp takes increased damage from:
+60.0%
  • Electric
  • Grass
Magikarp takes reduced damage from:Magikarp takes reduced damage from:
-37.5%
  • Fire
  • Ice
  • Steel
  • Water

Best move-types and best weather for defeating Magikarp

Move-typeUsage (%)Weather
Grass166.0%
  • sunnySunny
Electric146.0%
  • rainRain
Dragon20.0%
  • windyWindy
Psychic18.0%
  • windyWindy
Normal10.0%
  • partlyCloudyPartly Cloudy
Bug8.0%
  • rainRain
Flying8.0%
  • windyWindy
Fighting8.0%
  • cloudyCloudy
Ground6.0%
  • sunnySunny
Ghost6.0%
  • fogFog
Dark2.0%
  • fogFog
Fairy2.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Magikarp in Raid Battles. Whether you're looking for the best counters to take Magikarp down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Magikarp counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.