Best Gholdengo Raid Counters

Raid Battles

Find the best counters for defeating Gholdengo in Pokémon GO. This page shows the top 50 Gholdengo raid counters, including moves, DPS, TDO, faints, and time to win.

Gholdengo CP range from Raids

Gholdengo can be caught with the following Combat Power after being defeated in Raids:

  • From 1925 CP to 2009 CP, with no weather boost
  • From 2406 CP to 2512 CP with Snow and Fog weather boost

Gholdengo weaknesses

Gholdengo type chart

When fighting Gholdengo, keep in mind the that Steel and Ghost-type Pokémon are weak to Dark, Fire, Ghost, and Ground-type moves. They take reduced damage from Dragon, Fairy, Fighting, Flying, Grass, Ice, Psychic, Rock, Steel, Bug, Normal, and Poison-type moves.

Gholdengo takes increased damage from:Gholdengo takes increased damage from:
+60.0%
  • DarkDark
  • FireFire
  • GhostGhost
  • GroundGround
Gholdengo takes reduced damage from:Gholdengo takes reduced damage from:
-37.5%
  • DragonDragon
  • FairyFairy
  • FightingFighting
  • FlyingFlying
  • GrassGrass
  • IceIce
  • PsychicPsychic
  • RockRock
  • SteelSteel
-60.9%
  • BugBug
-75.6%
  • NormalNormal
  • PoisonPoison

Best move-types and best weather for defeating Gholdengo

Move-typeUsage (%)Weather
Fire180.0%
  • sunnySunny
Ground80.0%
  • sunnySunny
Ghost72.0%
  • fogFog
Dark56.0%
  • fogFog
Psychic12.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Gholdengo in Raid Battles. Whether you're looking for the best counters to take Gholdengo down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Gholdengo counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.