Best Caterpie Raid Counters

Raid Battles

Find the best counters for defeating Caterpie in Pokémon GO. Here are the top 100 Caterpie counters, including moves, DPS, TDO, faints, and time to win.

Caterpie CP range from Raids

Caterpie can be caught with the following Combat Power after being defeated in Raids:

  • From 219 CP to 249 CP, with no weather boost
  • From 274 CP to 312 CP with Rain weather boost

Caterpie weaknesses

Caterpie type chart

When fighting Caterpie, keep in mind the that Bug-type Pokémon are weak to Fire, Flying, and Rock-type moves. They take reduced damage from Fighting, Grass, and Ground-type moves.

Caterpie takes increased damage from:Caterpie takes increased damage from:
+60.0%
  • Fire
  • Flying
  • Rock
Caterpie takes reduced damage from:Caterpie takes reduced damage from:
-37.5%
  • Fighting
  • Grass
  • Ground

Best move-types and best weather for defeating Caterpie

Move-typeUsage (%)Weather
Fire196.7%
  • sunnySunny
Flying113.3%
  • windyWindy
Rock60.0%
  • partlyCloudyPartly Cloudy
Normal10.0%
  • partlyCloudyPartly Cloudy
Psychic6.7%
  • windyWindy
Electric6.7%
  • rainRain
Fairy3.3%
  • cloudyCloudy
Steel3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Caterpie in Raid Battles. Whether you're looking for the best counters to take Caterpie down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Caterpie counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.