Best Revavroom Raid Counters

Raid Battles

Find the best counters for defeating Revavroom in Pokémon GO. This page shows the top 50 Revavroom raid counters, including moves, DPS, TDO, faints, and time to win.

Revavroom CP range from Raids

Revavroom can be caught with the following Combat Power after being defeated in Raids:

  • From 1609 CP to 1686 CP, with no weather boost
  • From 2011 CP to 2108 CP with Snow and Cloudy weather boost

Revavroom weaknesses

Revavroom type chart

When fighting Revavroom, keep in mind the that Steel and Poison-type Pokémon are weak to Ground and Fire-type moves. They take reduced damage from Dragon, Flying, Ice, Normal, Rock, Steel, Bug, Fairy, Grass, and Poison-type moves.

Revavroom takes increased damage from:Revavroom takes increased damage from:
+156.0%
  • GroundGround
+60.0%
  • FireFire
Revavroom takes reduced damage from:Revavroom takes reduced damage from:
-37.5%
  • DragonDragon
  • FlyingFlying
  • IceIce
  • NormalNormal
  • RockRock
  • SteelSteel
-60.9%
  • BugBug
  • FairyFairy
  • GrassGrass
-75.6%
  • PoisonPoison

Best move-types and best weather for defeating Revavroom

Move-typeUsage (%)Weather
Ground332.0%
  • sunnySunny
Fire60.0%
  • sunnySunny
Bug8.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Revavroom in Raid Battles. Whether you're looking for the best counters to take Revavroom down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Revavroom counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.