Best Bramblin Raid Counters

Raid Battles

Find the best counters for defeating Bramblin in Pokémon GO. This page shows the top 50 Bramblin raid counters, including moves, DPS, TDO, faints, and time to win.

Bramblin CP range from Raids

Bramblin can be caught with the following Combat Power after being defeated in Raids:

  • From 458 CP to 501 CP, with no weather boost
  • From 573 CP to 626 CP with Sunny and Fog weather boost

Bramblin weaknesses

Bramblin type chart

When fighting Bramblin, keep in mind the that Grass and Ghost-type Pokémon are weak to Dark, Fire, Flying, Ghost, and Ice-type moves. They take reduced damage from Electric, Grass, Ground, Water, Fighting, and Normal-type moves.

Bramblin takes increased damage from:Bramblin takes increased damage from:
+60.0%
  • DarkDark
  • FireFire
  • FlyingFlying
  • GhostGhost
  • IceIce
Bramblin takes reduced damage from:Bramblin takes reduced damage from:
-37.5%
  • ElectricElectric
  • GrassGrass
  • GroundGround
  • WaterWater
-60.9%
  • FightingFighting
  • NormalNormal

Best move-types and best weather for defeating Bramblin

Move-typeUsage (%)Weather
Fire160.0%
  • sunnySunny
Flying80.0%
  • windyWindy
Dark64.0%
  • fogFog
Ghost60.0%
  • fogFog
Psychic20.0%
  • windyWindy
Ice16.0%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Bramblin in Raid Battles. Whether you're looking for the best counters to take Bramblin down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Bramblin counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.