Best Marshadow Raid Counters

Raid Battles

Find the best counters for defeating Marshadow in Pokémon GO. This page shows the top 50 Marshadow raid counters, including moves, DPS, TDO, faints, and time to win.

Marshadow CP range from Raids

Marshadow can be caught with the following Combat Power after being defeated in Raids:

  • From 2044 CP to 2131 CP, with no weather boost
  • From 2555 CP to 2664 CP with Cloudy and Fog weather boost

Marshadow weaknesses

Marshadow type chart

When fighting Marshadow, keep in mind the that Fighting and Ghost-type Pokémon are weak to Fairy, Flying, Ghost, and Psychic-type moves. They take reduced damage from Poison, Rock, Bug, Fighting, and Normal-type moves.

Marshadow takes increased damage from:Marshadow takes increased damage from:
+60.0%
  • FairyFairy
  • FlyingFlying
  • GhostGhost
  • PsychicPsychic
Marshadow takes reduced damage from:Marshadow takes reduced damage from:
-37.5%
  • PoisonPoison
  • RockRock
-60.9%
  • BugBug
  • FightingFighting
  • NormalNormal

Best move-types and best weather for defeating Marshadow

Move-typeUsage (%)Weather
Psychic184.0%
  • windyWindy
Flying108.0%
  • windyWindy
Ghost76.0%
  • fogFog
Fairy16.0%
  • cloudyCloudy
Dragon8.0%
  • windyWindy
Steel4.0%
  • snowSnow
Electric4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Marshadow in Raid Battles. Whether you're looking for the best counters to take Marshadow down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Marshadow counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.