Marshadow's Fast Attacks Guide

Moves

Moves

Marshadow has access to 3 Fast Attacks (Sucker Punch, Poison Jab, and Counter), which cover Dark, Poison, and Fighting-type attacks. When using Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

DarkSucker PunchDamage5Energy6Duration0.5s
Toggle more information for move: Sucker Punch
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage5
Energy6
Weather boost
  • fogFog
Duration0.5s
Damage window0.1s - 0.5s
Trainer Battles
Damage8
Energy7

Effects
Sucker Punch has no special effects.
See Sucker Punch details page ↗
PoisonPoison JabDamage13Energy9Duration1.0s
Toggle more information for move: Poison Jab
Type effectiveness chart
  • 160.0%
    • GrassGrass
    • FairyFairy
  • 62.5%
    • PoisonPoison
    • GroundGround
    • RockRock
    • GhostGhost
  • 39.1%
    • SteelSteel
Gym and Raid Battles
Damage13
Energy9
Weather boost
  • cloudyCloudy
Duration1.0s
Damage window0.4s - 1.0s
Trainer Battles
Damage7
Energy7

Effects
Poison Jab has no special effects.
See Poison Jab details page ↗
FightingCounterDamage13Energy9Duration1.0s
Toggle more information for move: Counter
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage13
Energy9
Weather boost
  • cloudyCloudy
Duration1.0s
Damage window0.8s - 1.0s
Trainer Battles
Damage8
Energy6

Effects
Counter has no special effects.
See Counter details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1313.0099.001.0s86-
1313.0099.001.0s77-
510.00612.000.5s87-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Marshadow's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

Marshadow's Charge Attacks Guide

Moves

Moves

Marshadow has access to 5 Charge Attacks (Ice Punch, Rock Slide, Thunder Punch, Fire Punch, and Close Combat), which cover Ice, Rock, Electric, Fire, and Fighting-type attacks. When using Close Combat you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

IceIce PunchDamage50Energy33Duration2.0s
Toggle more information for move: Ice Punch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • snowSnow
Duration2.0s
Damage window1.4s - 1.7s
Trainer Battles
Damage60
Energy40

Effects
Ice Punch has no special effects.
See Ice Punch details page ↗
RockRock SlideDamage75Energy50Duration2.5s
Toggle more information for move: Rock Slide
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • BugBug
    • FireFire
    • IceIce
  • 62.5%
    • FightingFighting
    • GroundGround
    • SteelSteel
Gym and Raid Battles
Damage75
Energy50
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.5s
Damage window1.3s - 2.4s
Trainer Battles
Damage65
Energy45

Effects
Rock Slide has no special effects.
See Rock Slide details page ↗
ElectricThunder PunchDamage50Energy33Duration2.0s
Toggle more information for move: Thunder Punch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • rainRain
Duration2.0s
Damage window1.9s - 1.8s
Trainer Battles
Damage60
Energy40

Effects
Thunder Punch has no special effects.
See Thunder Punch details page ↗
FireFire PunchDamage50Energy33Duration2.0s
Toggle more information for move: Fire Punch
Type effectiveness chart
  • 160.0%
    • BugBug
    • SteelSteel
    • GrassGrass
    • IceIce
  • 62.5%
    • RockRock
    • FireFire
    • WaterWater
    • DragonDragon
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • sunnySunny
Duration2.0s
Damage window1.3s - 1.7s
Trainer Battles
Damage60
Energy40

Effects
Fire Punch has no special effects.
See Fire Punch details page ↗
FightingClose CombatDamage105Energy100Duration2.5s
Toggle more information for move: Close Combat
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage105
Energy100
Weather boost
  • cloudyCloudy
Duration2.5s
Damage window1.2s - 2.5s
Trainer Battles
Damage100
Energy45

Effects
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
See Close Combat details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
10542.00100-2.5s10045-
5025.0033-2.0s6040-
5025.0033-2.0s6040-
7530.0050-2.5s6545-
5025.0033-2.0s6040-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%

Marshadow's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6