Marshadow has access to 4 Fast Attacks (Sucker Punch, Shadow Claw, Poison Jab, and Counter), which cover Dark, Ghost, Poison, and Fighting-type attacks. When using Shadow Claw and Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Marshadow's Fast Attacks Type Coverage
Dark
×1.0
×0.6
×1.0
×1.0
×1.0
×1.0
×1.0
×1.6
×1.0
×1.0
×1.0
×1.0
×1.0
×1.6
×1.0
×1.0
×0.6
×0.6
Ghost
×0.4
×1.0
×1.0
×1.0
×1.0
×1.0
×1.0
×1.6
×1.0
×1.0
×1.0
×1.0
×1.0
×1.6
×1.0
×1.0
×0.6
×1.0
Poison
×1.0
×1.0
×1.0
×0.6
×0.6
×0.6
×1.0
×0.6
×0.4
×1.0
×1.0
×1.6
×1.0
×1.0
×1.0
×1.0
×1.0
×1.6
Fighting
×1.6
×1.0
×0.6
×0.6
×1.0
×1.6
×0.6
×0.4
×1.6
×1.0
×1.0
×1.0
×1.0
×0.6
×1.6
×1.0
×1.6
×0.6
Marshadow's Charged Attacks Guide
Moves
Marshadow has access to 5 Charged Attacks (Ice Punch, Rock Slide, Thunder Punch, Fire Punch, and Close Combat), which cover Ice, Rock, Electric, Fire, and Fighting-type attacks. When using Close Combat you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.