Marshadow's best moves in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 15.23 | 284.9 | 28.7 |
2. | ![]() | ![]() | 14.50 | 271.1 | 27.3 |
3. | ![]() | ![]() | 13.83 | 258.6 | 26.0 |
4. | ![]() | ![]() | 13.77 | 257.5 | 25.9 |
5. | ![]() | ![]() | 13.72 | 256.7 | 25.8 |
6. | ![]() | ![]() | 13.72 | 256.7 | 25.8 |
7. | ![]() | ![]() | 13.72 | 256.7 | 25.8 |
8. | ![]() | ![]() | 13.34 | 249.5 | 25.1 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 15.23 | 284.9 | 28.7 |
2. | ![]() | ![]() | 14.50 | 271.1 | 27.3 |
3. | ![]() | ![]() | 13.83 | 258.6 | 26.0 |
4. | ![]() | ![]() | 13.77 | 257.5 | 25.9 |
5. | ![]() | ![]() | 13.72 | 256.7 | 25.8 |
6. | ![]() | ![]() | 13.72 | 256.7 | 25.8 |
7. | ![]() | ![]() | 13.72 | 256.7 | 25.8 |
8. | ![]() | ![]() | 13.34 | 249.5 | 25.1 |
Marshadow has access to 3 Fast Attacks (Sucker Punch, Poison Jab, and Counter), which cover Dark, Poison, and Fighting-type attacks. When using Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 5 |
---|---|
Energy | 6 |
Weather boost |
|
Duration | 0.5s |
Damage window | 0.1s - 0.5s |
Damage | 8 |
---|---|
Energy | 7 |
Damage | 13 |
---|---|
Energy | 9 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.4s - 1.0s |
Damage | 7 |
---|---|
Energy | 7 |
Damage | 13 |
---|---|
Energy | 9 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.8s - 1.0s |
Damage | 8 |
---|---|
Energy | 6 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
13 | 13.00 | 9 | 9.00 | 1.0s | 7 | 7 | - | |||
5 | 10.00 | 6 | 12.00 | 0.5s | 8 | 7 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Poison | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 |
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Marshadow has access to 5 Charge Attacks (Ice Punch, Rock Slide, Thunder Punch, Fire Punch, and Close Combat), which cover Ice, Rock, Electric, Fire, and Fighting-type attacks. When using Close Combat you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.4s - 1.7s |
Damage | 60 |
---|---|
Energy | 40 |
Damage | 75 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.3s - 2.4s |
Damage | 65 |
---|---|
Energy | 45 |
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.9s - 1.8s |
Damage | 60 |
---|---|
Energy | 40 |
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.3s - 1.7s |
Damage | 60 |
---|---|
Energy | 40 |
Damage | 105 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.2s - 2.5s |
Damage | 100 |
---|---|
Energy | 45 |
Close Combat has a 100.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
75 | 30.00 | 50 | - | 2.5s | 65 | 45 | - | |
50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Close Combat has a 100.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
Rock | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |