Marshadow's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FightingCounter FightingClose Combat 16.31515.132.8
      2.FightingCounter RockRock Slide 15.31483.630.8
      3.FightingCounter IceIce Punch 14.67463.429.5
      4.FightingCounter FireFire Punch 14.50457.929.1
      5.PoisonPoison Jab FightingClose Combat 14.43455.729.0
      6.FightingCounter ElectricThunder Punch 14.24449.628.6
      7.DarkSucker Punch FightingClose Combat 14.21448.728.5
      8.PoisonPoison Jab RockRock Slide 13.89438.827.9
      9.DarkSucker Punch RockRock Slide 13.62430.327.4
      10.PoisonPoison Jab IceIce Punch 13.31420.526.8
      11.PoisonPoison Jab FireFire Punch 13.23418.026.6
      12.DarkSucker Punch IceIce Punch 12.97409.526.1
      1 of 2

      Marshadow's Fast Attacks Guide

      Moves

      Moves

      Marshadow has access to 3 Fast Attacks (Sucker Punch, Poison Jab, and Counter), which cover Dark, Poison, and Fighting-type attacks. When using Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      DarkSucker PunchDamage7Energy8Duration0.7s
      Toggle more information for move: Sucker Punch
      Type effectiveness chart
      • 160.0%
        • GhostGhost
        • PsychicPsychic
      • 62.5%
        • FightingFighting
        • DarkDark
        • FairyFairy
      Gym and Raid Battles
      Damage7
      Energy8
      Weather boost
      • fogFog
      Duration0.7s
      Damage window0.3s - 0.7s
      Trainer Battles
      Damage5
      Energy7

      Effects
      Sucker Punch has no special effects.
      See Sucker Punch details page ↗
      PoisonPoison JabDamage10Energy7Duration0.8s
      Toggle more information for move: Poison Jab
      Type effectiveness chart
      • 160.0%
        • GrassGrass
        • FairyFairy
      • 62.5%
        • PoisonPoison
        • GroundGround
        • RockRock
        • GhostGhost
      • 39.1%
        • SteelSteel
      Gym and Raid Battles
      Damage10
      Energy7
      Weather boost
      • cloudyCloudy
      Duration0.8s
      Damage window0.2s - 0.8s
      Trainer Battles
      Damage7
      Energy7

      Effects
      Poison Jab has no special effects.
      See Poison Jab details page ↗
      FightingCounterDamage12Energy8Duration0.9s
      Toggle more information for move: Counter
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage12
      Energy8
      Weather boost
      • cloudyCloudy
      Duration0.9s
      Damage window0.7s - 0.9s
      Trainer Battles
      Damage8
      Energy7

      Effects
      Counter has no special effects.
      See Counter details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      1213.3388.890.9s87-
      1012.5078.750.8s77-
      710.00811.430.7s57-

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Marshadow's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
      Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

      Marshadow's Charge Attacks Guide

      Moves

      Moves

      Marshadow has access to 5 Charge Attacks (Ice Punch, Rock Slide, Thunder Punch, Fire Punch, and Close Combat), which cover Ice, Rock, Electric, Fire, and Fighting-type attacks. When using Close Combat you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      IceIce PunchDamage50Energy33Duration1.9s
      Toggle more information for move: Ice Punch
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • GroundGround
        • GrassGrass
        • DragonDragon
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • IceIce
      Gym and Raid Battles
      Damage50
      Energy33
      Weather boost
      • snowSnow
      Duration1.9s
      Damage window1.3s - 1.6s
      Trainer Battles
      Damage55
      Energy40

      Effects
      Ice Punch has no special effects.
      See Ice Punch details page ↗
      RockRock SlideDamage80Energy50Duration2.7s
      Toggle more information for move: Rock Slide
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • BugBug
        • FireFire
        • IceIce
      • 62.5%
        • FightingFighting
        • GroundGround
        • SteelSteel
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration2.7s
      Damage window1.5s - 2.6s
      Trainer Battles
      Damage75
      Energy45

      Effects
      Rock Slide has no special effects.
      See Rock Slide details page ↗
      ElectricThunder PunchDamage45Energy33Duration1.8s
      Toggle more information for move: Thunder Punch
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage45
      Energy33
      Weather boost
      • rainRain
      Duration1.8s
      Damage window1.7s - 1.6s
      Trainer Battles
      Damage55
      Energy40

      Effects
      Thunder Punch has no special effects.
      See Thunder Punch details page ↗
      FireFire PunchDamage55Energy33Duration2.2s
      Toggle more information for move: Fire Punch
      Type effectiveness chart
      • 160.0%
        • BugBug
        • SteelSteel
        • GrassGrass
        • IceIce
      • 62.5%
        • RockRock
        • FireFire
        • WaterWater
        • DragonDragon
      Gym and Raid Battles
      Damage55
      Energy33
      Weather boost
      • sunnySunny
      Duration2.2s
      Damage window1.5s - 1.9s
      Trainer Battles
      Damage55
      Energy40

      Effects
      Fire Punch has no special effects.
      See Fire Punch details page ↗
      FightingClose CombatDamage100Energy100Duration2.3s
      Toggle more information for move: Close Combat
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • cloudyCloudy
      Duration2.3s
      Damage window1.0s - 2.3s
      Trainer Battles
      Damage100
      Energy45

      Effects
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      See Close Combat details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      10043.48100-2.3s10045-
      5525.0033-2.2s5540-
      5026.3233-1.9s5540-
      8029.6350-2.7s7545-
      4525.0033-1.8s5540-

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%

      Marshadow's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
      Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0
      Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
      Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6