Top Alolan Graveler Counters in Pokémon GO Raids

Raid Battles

Alolan Graveler CP range from Raids

Alolan Graveler can be caught with the following Combat Power after being defeated in Raids:

  • From 1023 CP to 1084 CP, with no weather boost
  • From 1278 CP to 1355 CP with Partly Cloudy and Rain weather boost

Alolan Graveler weaknesses

Alolan Graveler type chart

When fighting Alolan Graveler, keep in mind the that Rock and Electric-type Pokémon are weak to Ground, Fighting, Grass, and Water-type moves. They take reduced damage from Electric, Fire, Normal, Poison, and Flying-type moves.

Alolan Graveler takes increased damage from:Alolan Graveler takes increased damage from:
+156.0%
  • Ground
+60.0%
  • Fighting
  • Grass
  • Water
Alolan Graveler takes reduced damage from:Alolan Graveler takes reduced damage from:
-37.5%
  • Electric
  • Fire
  • Normal
  • Poison
-60.9%
  • Flying

Best move-types and best weather for defeating Alolan Graveler

Move-typeUsage (%)Weather
Ground254.0%
  • sunnySunny
Fighting62.0%
  • cloudyCloudy
Grass28.0%
  • sunnySunny
Water26.0%
  • rainRain
Bug20.0%
  • rainRain
Rock4.0%
  • partlyCloudyPartly Cloudy
Dark2.0%
  • fogFog
Fire2.0%
  • sunnySunny
Poison2.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Alolan Graveler in Raid Battles. Whether you're looking for the best counters to take Alolan Graveler down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Alolan Graveler counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.