Best Keldeo (Resolute Forme) Raid Counters

Raid Battles

Find the best counters for defeating Keldeo (Resolute Forme) in Pokémon GO. This page shows the top 50 Keldeo (Resolute Forme) raid counters, including moves, DPS, TDO, faints, and time to win.

Keldeo (Resolute Forme) CP range from Raids

Keldeo (Resolute Forme) can be caught with the following Combat Power after being defeated in Raids:

  • From 2026 CP to 2113 CP, with no weather boost
  • From 2533 CP to 2641 CP with Rain and Cloudy weather boost

Keldeo (Resolute Forme) weaknesses

Keldeo (Resolute Forme) type chart

When fighting Keldeo (Resolute Forme), keep in mind the that Water and Fighting-type Pokémon are weak to Electric, Fairy, Flying, Grass, and Psychic-type moves. They take reduced damage from Bug, Dark, Fire, Ice, Rock, Steel, and Water-type moves.

Keldeo (Resolute Forme) takes increased damage from:Keldeo (Resolute Forme) takes increased damage from:
+60.0%
  • ElectricElectric
  • FairyFairy
  • FlyingFlying
  • GrassGrass
  • PsychicPsychic
Keldeo (Resolute Forme) takes reduced damage from:Keldeo (Resolute Forme) takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
  • FireFire
  • IceIce
  • RockRock
  • SteelSteel
  • WaterWater

Best move-types and best weather for defeating Keldeo (Resolute Forme)

Move-typeUsage (%)Weather
Psychic160.0%
  • windyWindy
Flying88.0%
  • windyWindy
Electric76.0%
  • rainRain
Grass40.0%
  • sunnySunny
Fairy16.0%
  • cloudyCloudy
Dragon8.0%
  • windyWindy
Normal8.0%
  • partlyCloudyPartly Cloudy
Ghost4.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Keldeo (Resolute Forme) in Raid Battles. Whether you're looking for the best counters to take Keldeo (Resolute Forme) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Keldeo (Resolute Forme) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.