Best Cubchoo Raid Counters

Raid Battles

Find the best counters for defeating Cubchoo in Pokémon GO. Here are the top 100 Cubchoo counters, including moves, DPS, TDO, faints, and time to win.

Cubchoo CP range from Raids

Cubchoo can be caught with the following Combat Power after being defeated in Raids:

  • From 563 CP to 610 CP, with no weather boost
  • From 704 CP to 763 CP with Snow weather boost

Cubchoo weaknesses

Cubchoo type chart

When fighting Cubchoo, keep in mind the that Ice-type Pokémon are weak to Fighting, Fire, Rock, and Steel-type moves. They take reduced damage from Ice-type moves.

Cubchoo takes increased damage from:Cubchoo takes increased damage from:
+60.0%
  • Fighting
  • Fire
  • Rock
  • Steel
Cubchoo takes reduced damage from:Cubchoo takes reduced damage from:
-37.5%
  • Ice

Best move-types and best weather for defeating Cubchoo

Move-typeUsage (%)Weather
Fire163.3%
  • sunnySunny
Fighting100.0%
  • cloudyCloudy
Steel60.0%
  • snowSnow
Rock46.7%
  • partlyCloudyPartly Cloudy
Psychic13.3%
  • windyWindy
Normal3.3%
  • partlyCloudyPartly Cloudy
Dragon3.3%
  • windyWindy
Flying3.3%
  • windyWindy
Electric3.3%
  • rainRain
Bug3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Cubchoo in Raid Battles. Whether you're looking for the best counters to take Cubchoo down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Cubchoo counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.