Best Sandile Raid Counters

Raid Battles

Find the best counters for defeating Sandile in Pokémon GO. Here are the top 100 Sandile counters, including moves, DPS, TDO, faints, and time to win.

Sandile CP range from Raids

Sandile can be caught with the following Combat Power after being defeated in Raids:

  • From 546 CP to 592 CP, with no weather boost
  • From 682 CP to 741 CP with Sunny and Fog weather boost

Sandile weaknesses

Sandile type chart

When fighting Sandile, keep in mind the that Ground and Dark-type Pokémon are weak to Bug, Fairy, Fighting, Grass, Ice, and Water-type moves. They take reduced damage from Dark, Ghost, Poison, Rock, Electric, and Psychic-type moves.

Sandile takes increased damage from:Sandile takes increased damage from:
+60.0%
  • Bug
  • Fairy
  • Fighting
  • Grass
  • Ice
  • Water
Sandile takes reduced damage from:Sandile takes reduced damage from:
-37.5%
  • Dark
  • Ghost
  • Poison
  • Rock
-60.9%
  • Electric
  • Psychic

Best move-types and best weather for defeating Sandile

Move-typeUsage (%)Weather
Fighting130.0%
  • cloudyCloudy
Water90.0%
  • rainRain
Grass56.7%
  • sunnySunny
Bug40.0%
  • rainRain
Fairy30.0%
  • cloudyCloudy
Ice26.7%
  • snowSnow
Dragon13.3%
  • windyWindy
Psychic6.7%
  • windyWindy
Flying3.3%
  • windyWindy
Steel3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Sandile in Raid Battles. Whether you're looking for the best counters to take Sandile down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Sandile counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.