Best Serperior Raid Counters

Raid Battles

Find the best counters for defeating Serperior in Pokémon GO. This page shows the top 50 Serperior raid counters, including moves, DPS, TDO, faints, and time to win.

Serperior CP range from Raids

Serperior can be caught with the following Combat Power after being defeated in Raids:

  • From 1233 CP to 1301 CP, with no weather boost
  • From 1542 CP to 1626 CP with Sunny weather boost

Serperior weaknesses

Serperior type chart

When fighting Serperior, keep in mind the that Grass-type Pokémon are weak to Bug, Fire, Flying, Ice, and Poison-type moves. They take reduced damage from Electric, Grass, Ground, and Water-type moves.

Serperior takes increased damage from:Serperior takes increased damage from:
+60.0%
  • BugBug
  • FireFire
  • FlyingFlying
  • IceIce
  • PoisonPoison
Serperior takes reduced damage from:Serperior takes reduced damage from:
-37.5%
  • ElectricElectric
  • GrassGrass
  • GroundGround
  • WaterWater

Best move-types and best weather for defeating Serperior

Move-typeUsage (%)Weather
Fire212.0%
  • sunnySunny
Flying100.0%
  • windyWindy
Poison24.0%
  • cloudyCloudy
Ice20.0%
  • snowSnow
Bug20.0%
  • rainRain
Dragon8.0%
  • windyWindy
Psychic8.0%
  • windyWindy
Ghost4.0%
  • fogFog
Fairy4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Serperior in Raid Battles. Whether you're looking for the best counters to take Serperior down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Serperior counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.