Best Heat Rotom Raid Counters

Raid Battles

Find the best counters for defeating Heat Rotom in Pokémon GO. Here are the top 100 Heat Rotom counters, including moves, DPS, TDO, faints, and time to win.

Heat Rotom CP range from Raids

Heat Rotom can be caught with the following Combat Power after being defeated in Raids:

  • From 1401 CP to 1474 CP, with no weather boost
  • From 1751 CP to 1842 CP with Rain and Sunny weather boost

Heat Rotom weaknesses

Heat Rotom type chart

When fighting Heat Rotom, keep in mind the that Electric and Fire-type Pokémon are weak to Ground, Rock, and Water-type moves. They take reduced damage from Bug, Electric, Fairy, Fire, Flying, Grass, Ice, and Steel-type moves.

Heat Rotom takes increased damage from:Heat Rotom takes increased damage from:
+156.0%
  • Ground
+60.0%
  • Rock
  • Water
Heat Rotom takes reduced damage from:Heat Rotom takes reduced damage from:
-37.5%
  • Bug
  • Electric
  • Fairy
  • Fire
  • Flying
  • Grass
  • Ice
-60.9%
  • Steel

Best move-types and best weather for defeating Heat Rotom

Move-typeUsage (%)Weather
Ground326.7%
  • sunnySunny
Rock30.0%
  • partlyCloudyPartly Cloudy
Bug20.0%
  • rainRain
Water13.3%
  • rainRain
Fighting3.3%
  • cloudyCloudy
Fire3.3%
  • sunnySunny
Dark3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Heat Rotom in Raid Battles. Whether you're looking for the best counters to take Heat Rotom down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Heat Rotom counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.