Top Mantyke Counters in Pokémon GO Raids

Raid Battles

Mantyke CP range from Raids

Mantyke can be caught with the following Combat Power after being defeated in Raids:

  • From 662 CP to 713 CP, with no weather boost
  • From 828 CP to 891 CP with Rain and Windy weather boost

Mantyke weaknesses

Mantyke type chart

When fighting Mantyke, keep in mind the that Water and Flying-type Pokémon are weak to Electric and Rock-type moves. They take reduced damage from Bug, Fighting, Fire, Steel, Water, and Ground-type moves.

Mantyke takes increased damage from:Mantyke takes increased damage from:
+156.0%
  • Electric
+60.0%
  • Rock
Mantyke takes reduced damage from:Mantyke takes reduced damage from:
-37.5%
  • Bug
  • Fighting
  • Fire
  • Steel
  • Water
-60.9%
  • Ground

Best move-types and best weather for defeating Mantyke

Move-typeUsage (%)Weather
Electric306.0%
  • rainRain
Rock48.0%
  • partlyCloudyPartly Cloudy
Psychic8.0%
  • windyWindy
Dragon8.0%
  • windyWindy
Dark8.0%
  • fogFog
Normal6.0%
  • partlyCloudyPartly Cloudy
Ghost6.0%
  • fogFog
Fighting4.0%
  • cloudyCloudy
Flying2.0%
  • windyWindy
Bug2.0%
  • rainRain
Water2.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mantyke in Raid Battles. Whether you're looking for the best counters to take Mantyke down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mantyke counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.