Mantyke's Fast Attacks Guide

Moves

Moves

Mantyke has access to 2 Fast Attacks (Tackle and Bubble), which cover Normal and Water-type attacks. When using Bubble you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalTackleDamage5Energy5Duration0.5s
Toggle more information for move: Tackle
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage5
Energy5
Weather boost
  • partlyCloudyPartly Cloudy
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Tackle has no special effects.
See Tackle details page ↗
WaterBubbleDamage10Energy12Duration1.0s
Toggle more information for move: Bubble
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage10
Energy12
Weather boost
  • rainRain
Duration1.0s
Damage window0.6s - 0.8s
Trainer Battles
Damage8
Energy11

Effects
Bubble has no special effects.
See Bubble details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1010.001212.001.0s811-
510.00510.000.5s33-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Mantyke's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0

Mantyke's Charge Attacks Guide

Moves

Moves

Mantyke has access to 3 Charge Attacks (Ice Beam, Aerial Ace, and Water Pulse), which cover Ice, Flying, and Water-type attacks. When using Aerial Ace and Water Pulse you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

IceIce BeamDamage95Energy50Duration3.5s
Toggle more information for move: Ice Beam
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage95
Energy50
Weather boost
  • snowSnow
Duration3.5s
Damage window1.5s - 3.0s
Trainer Battles
Damage90
Energy55

Effects
Ice Beam has no special effects.
See Ice Beam details page ↗
FlyingAerial AceDamage55Energy33Duration2.5s
Toggle more information for move: Aerial Ace
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • BugBug
    • GrassGrass
  • 62.5%
    • RockRock
    • SteelSteel
    • ElectricElectric
Gym and Raid Battles
Damage55
Energy33
Weather boost
  • windyWindy
Duration2.5s
Damage window2.0s - 2.3s
Trainer Battles
Damage55
Energy40

Effects
Aerial Ace has no special effects.
See Aerial Ace details page ↗
WaterWater PulseDamage65Energy50Duration3.0s
Toggle more information for move: Water Pulse
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage65
Energy50
Weather boost
  • rainRain
Duration3.0s
Damage window2.0s - 2.7s
Trainer Battles
Damage80
Energy55

Effects
Water Pulse has no special effects.
See Water Pulse details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
5522.0033-2.5s5540-
9527.1450-3.5s9055-
6521.6750-3.0s8055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Mantyke moves that have Special Effects in PvP.

Mantyke's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0