Best Carnivine Raid Counters

Raid Battles

Find the best counters for defeating Carnivine in Pokémon GO. Here are the top 100 Carnivine counters, including moves, DPS, TDO, faints, and time to win.

Carnivine CP range from Raids

Carnivine can be caught with the following Combat Power after being defeated in Raids:

  • From 1167 CP to 1233 CP, with no weather boost
  • From 1459 CP to 1542 CP with Sunny weather boost

Carnivine weaknesses

Carnivine type chart

When fighting Carnivine, keep in mind the that Grass-type Pokémon are weak to Bug, Fire, Flying, Ice, and Poison-type moves. They take reduced damage from Electric, Grass, Ground, and Water-type moves.

Carnivine takes increased damage from:Carnivine takes increased damage from:
+60.0%
  • Bug
  • Fire
  • Flying
  • Ice
  • Poison
Carnivine takes reduced damage from:Carnivine takes reduced damage from:
-37.5%
  • Electric
  • Grass
  • Ground
  • Water

Best move-types and best weather for defeating Carnivine

Move-typeUsage (%)Weather
Fire183.3%
  • sunnySunny
Flying103.3%
  • windyWindy
Poison33.3%
  • cloudyCloudy
Bug26.7%
  • rainRain
Ice23.3%
  • snowSnow
Dragon6.7%
  • windyWindy
Psychic6.7%
  • windyWindy
Ghost3.3%
  • fogFog
Fairy3.3%
  • cloudyCloudy
Dark3.3%
  • fogFog
Electric3.3%
  • rainRain
Steel3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Carnivine in Raid Battles. Whether you're looking for the best counters to take Carnivine down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Carnivine counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.