Carnivine best moveset in Pokémon GO

Moves

Carnivine's best moveset in Pokémon GO is Vine Whip and Power Whip, with 13.65 damage per second, and it can deal 277.5 damage before Carnivine faints. This is true when battling in neutral weather.

Best moves for Carnivine are:
DPS13.65
TDO277.49
Score29.0
Boosted by
  • sunny

All Carnivine movesets ranked

Here is a complete list of Carnivine movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.GrassVine Whip GrassPower Whip 13.65277.529.0
      2.DarkBite GrassPower Whip 12.73258.827.0
      3.GrassVine Whip GrassEnergy Ball 11.39231.624.2
      4.DarkBite GrassEnergy Ball 10.83220.223.0
      5.GrassVine Whip DarkCrunch 10.11205.621.5
      6.DarkBite DarkCrunch 9.74197.920.7

      Carnivine fast moves guide

      Moves

      Moves

      DarkBite6Damage4Energy
      Toggle more information for move: Bite
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Fighting
        • Dark
        • Fairy
      Gym and Raid Battles
      Damage6
      Energy4
      Weather boost
      • fogFog
      Duration0.5s
      Damage window0.3s - 0.5s
      Trainer Battles
      Damage4
      Energy2

      Effects
      Bite has no special effects.
      See Bite details page ↗
      GrassVine Whip7Damage6Energy
      Toggle more information for move: Vine Whip
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Water
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Steel
        • Fire
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage7
      Energy6
      Weather boost
      • sunnySunny
      Duration0.6s
      Damage window0.3s - 0.6s
      Trainer Battles
      Damage5
      Energy8

      Effects
      Vine Whip has no special effects.
      See Vine Whip details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      612.0048.000.5s424.002.001s
      711.67610.000.6s582.504.001s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Carnivine's Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
      Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0

      Carnivine charge moves guide

      Moves

      Carnivine has access to 3 Charge moves (Power Whip, Energy Ball, and Crunch), which cover Grass and Dark-type attacks. When using Power Whip and Energy Ball you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      GrassPower Whip90Damage50Energy
      Toggle more information for move: Power Whip
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Water
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Steel
        • Fire
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • sunnySunny
      Duration2.6s
      Damage window1.3s - 2.4s
      Trainer Battles
      Damage90
      Energy50

      Effects
      Power Whip has no special effects.
      See Power Whip details page ↗
      GrassEnergy Ball90Damage50Energy
      Toggle more information for move: Energy Ball
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Water
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Steel
        • Fire
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • sunnySunny
      Duration3.9s
      Damage window3.0s - 3.8s
      Trainer Battles
      Damage90
      Energy55

      Effects
      Special effectsSpecial

      Energy Ball has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%
      See Energy Ball details page ↗
      DarkCrunch70Damage33Energy
      Toggle more information for move: Crunch
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Fighting
        • Dark
        • Fairy
      Gym and Raid Battles
      Damage70
      Energy33
      Weather boost
      • fogFog
      Duration3.2s
      Damage window1.3s - 3.0s
      Trainer Battles
      Damage70
      Energy45

      Effects
      Special effectsSpecial

      Crunch has a 30.0% chance to:

      • Decrease Target's Defense by 20.0%
      See Crunch details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Crunch has a 30.0% chance to:

      • Decrease Target's Defense by 20.0%
      7021.88331.563.2s70451.56
      Special effectsSpecial

      Energy Ball has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%
      9023.08501.643.9s90551.64
      9034.62501.802.6s90501.80

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Energy Ball has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%
      Special effectsSpecial

      Crunch has a 30.0% chance to:

      • Decrease Target's Defense by 20.0%

      Carnivine's Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6