Best Burmy Raid Counters

Raid Battles

Find the best counters for defeating Burmy in Pokémon GO. This page shows the top 50 Burmy raid counters, including moves, DPS, TDO, faints, and time to win.

Burmy CP range from Raids

Burmy can be caught with the following Combat Power after being defeated in Raids:

  • From 247 CP to 279 CP, with no weather boost
  • From 309 CP to 348 CP with Rain weather boost

Burmy weaknesses

Burmy type chart

When fighting Burmy, keep in mind the that Bug-type Pokémon are weak to Fire, Flying, and Rock-type moves. They take reduced damage from Fighting, Grass, and Ground-type moves.

Burmy takes increased damage from:Burmy takes increased damage from:
+60.0%
  • FireFire
  • FlyingFlying
  • RockRock
Burmy takes reduced damage from:Burmy takes reduced damage from:
-37.5%
  • FightingFighting
  • GrassGrass
  • GroundGround

Best move-types and best weather for defeating Burmy

Move-typeUsage (%)Weather
Fire216.0%
  • sunnySunny
Flying104.0%
  • windyWindy
Rock64.0%
  • partlyCloudyPartly Cloudy
Normal4.0%
  • partlyCloudyPartly Cloudy
Fairy4.0%
  • cloudyCloudy
Psychic4.0%
  • windyWindy
Electric4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Burmy in Raid Battles. Whether you're looking for the best counters to take Burmy down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Burmy counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.