Shadow Torterra Great, Ultra & Master League PvP Guide

See where Shadow Torterra shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Shadow Torterra takes increased damage from:Shadow Torterra takes increased damage from:
+156.0%
  • IceIce
+60.0%
  • BugBug
  • FireFire
  • FlyingFlying
Shadow Torterra takes reduced damage from:Shadow Torterra takes reduced damage from:
-37.5%
  • GroundGround
  • RockRock
-75.6%
  • ElectricElectric

Shadow Torterra in Great League

Great League League icon

Shadow Torterra is ranked 571 out of 1143 Pokémon eligible for the Great League. Shadow Torterra's best Great League moves are Mud-Slap, Frenzy Plant, and Sand Tomb. Shadow Torterra's best IVs for the Great League are 0/12/12, available at level 19.5 and 1500 CP.

TierBest IVsCP
C Tier#571
  • 0ATK
  • 12DEF
  • 12STA
Level 19.5
1500 CP
ATKDEFHP
119 ATK117 DEF134 HP

Best Moveset

Fast MoveGroundMud-Slap Heavy Damage
Charged Move 1GrassFrenzy Plant *General
Charged Move 2GroundSand Tomb Spam / BaitDebuff
Special effectsSpecial

Sand Tomb has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%

Compare All Shadow Torterra PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DarkBite Heavy DamageGroundEarthquake Nuke17s (33)188
DarkBite Heavy DamageRockStone Edge Nuke14s (28)147
DarkBite Heavy DamageGrassSolar Beam Nuke20s (40)232
DarkBite Heavy DamageGroundSand Tomb Spam / BaitDebuff
Special effectsSpecial

Sand Tomb has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
10s (20)93
DarkBite Heavy DamageGrassFrenzy Plant *General12s (23)142
DarkBite Heavy DamageNormalFrustration Spam / Bait18s (35)121
GrassRazor Leaf Heavy DamageGroundEarthquake Nuke17s (17)197
GrassRazor Leaf Heavy DamageRockStone Edge Nuke14s (14)155
GrassRazor Leaf Heavy DamageGrassSolar Beam Nuke20s (20)244
GrassRazor Leaf Heavy DamageGroundSand Tomb Spam / BaitDebuff
Special effectsSpecial

Sand Tomb has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
10s (10)99
1 of 2

Shadow Torterra PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
DarkBite Heavy Damage4.002.00421s
GrassRazor Leaf Heavy Damage4.502.00941s
GroundMud-Slap Heavy Damage3.673.3311102s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Shadow Torterra PvP Charged Moves

Name
DPE 🔽
PWR
ENG
GrassFrenzy Plant *General2.2210045
GrassSolar Beam Nuke1.8815080
GroundEarthquake Nuke1.8512065
RockStone Edge Nuke1.8210055
GroundSand Tomb Spam / BaitDebuff
Special effectsSpecial

Sand Tomb has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
1.004040
NormalFrustration Spam / Bait0.141070

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Shadow Torterra PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Shadow Torterra PvP Guide: Great, Ultra & Master League | Pokémon GO