Best Shadow Kyogre Raid Counters

Raid Battles

Find the best counters for defeating Shadow Kyogre in Pokémon GO. This page shows the top 50 Shadow Kyogre raid counters, including moves, DPS, TDO, faints, and time to win.

Shadow Kyogre CP range from Raids

Shadow Kyogre can be caught with the following Combat Power after being defeated in Raids:

  • From 2188 CP to 2351 CP, with no weather boost
  • From 2736 CP to 2939 CP with Rain weather boost

Shadow Kyogre weaknesses

Shadow Kyogre type chart

When fighting Shadow Kyogre, keep in mind the that Water-type Pokémon are weak to Electric and Grass-type moves. They take reduced damage from Fire, Ice, Steel, and Water-type moves.

Shadow Kyogre takes increased damage from:Shadow Kyogre takes increased damage from:
+60.0%
  • ElectricElectric
  • GrassGrass
Shadow Kyogre takes reduced damage from:Shadow Kyogre takes reduced damage from:
-37.5%
  • FireFire
  • IceIce
  • SteelSteel
  • WaterWater

Best move-types and best weather for defeating Shadow Kyogre

Move-typeUsage (%)Weather
Grass184.0%
  • sunnySunny
Electric112.0%
  • rainRain
Dragon44.0%
  • windyWindy
Psychic24.0%
  • windyWindy
Fighting16.0%
  • cloudyCloudy
Flying8.0%
  • windyWindy
Poison4.0%
  • cloudyCloudy
Ghost4.0%
  • fogFog
Bug4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Kyogre in Raid Battles. Whether you're looking for the best counters to take Shadow Kyogre down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Kyogre counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.