Best Walrein Raid Counters

Raid Battles

Find the best counters for defeating Walrein in Pokémon GO. This page shows the top 50 Walrein raid counters, including moves, DPS, TDO, faints, and time to win.

Walrein CP range from Raids

Walrein can be caught with the following Combat Power after being defeated in Raids:

  • From 1483 CP to 1557 CP, with no weather boost
  • From 1854 CP to 1947 CP with Snow and Rain weather boost

Walrein weaknesses

Walrein type chart

When fighting Walrein, keep in mind the that Ice and Water-type Pokémon are weak to Electric, Fighting, Grass, and Rock-type moves. They take reduced damage from Water and Ice-type moves.

Walrein takes increased damage from:Walrein takes increased damage from:
+60.0%
  • ElectricElectric
  • FightingFighting
  • GrassGrass
  • RockRock
Walrein takes reduced damage from:Walrein takes reduced damage from:
-37.5%
  • WaterWater
-60.9%
  • IceIce

Best move-types and best weather for defeating Walrein

Move-typeUsage (%)Weather
Fighting156.0%
  • cloudyCloudy
Electric96.0%
  • rainRain
Grass60.0%
  • sunnySunny
Rock44.0%
  • partlyCloudyPartly Cloudy
Psychic16.0%
  • windyWindy
Normal8.0%
  • partlyCloudyPartly Cloudy
Bug8.0%
  • rainRain
Dragon8.0%
  • windyWindy
Flying4.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Walrein in Raid Battles. Whether you're looking for the best counters to take Walrein down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Walrein counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.