Galarian Articuno Great, Ultra & Master League PvP Guide

See where Galarian Articuno shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Galarian Articuno takes increased damage from:Galarian Articuno takes increased damage from:
+60.0%
  • DarkDark
  • ElectricElectric
  • GhostGhost
  • IceIce
  • RockRock
Galarian Articuno takes reduced damage from:Galarian Articuno takes reduced damage from:
-37.5%
  • GrassGrass
  • PsychicPsychic
-60.9%
  • FightingFighting
  • GroundGround

Galarian Articuno in Great League

Great League League icon

Galarian Articuno is ranked 642 out of 1143 Pokémon eligible for the Great League. Galarian Articuno's best Great League moves are Psycho Cut, Fly, and Brave Bird. Galarian Articuno's best IVs for the Great League are 0/15/15, available at level 15.5 and 1499 CP.

Best IVs

  • 0ATK
  • 15DEF
  • 15STA
Level 15.5

CP

1499 CP

ATK

131 ATK

DEF

111 DEF

HP

116 HP

Best Moveset

Fast MovePsychicPsycho Cut Fast Charge
Charged Move 1FlyingFly General
Charged Move 2FlyingBrave Bird NukeSelf-Debuff
Special effectsSpecial

Brave Bird has a 100.0% chance to:

  • Decrease User's Defense by 42.9%

Compare All Galarian Articuno PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
PsychicPsycho Cut Fast ChargeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
5s (5)65
PsychicPsycho Cut Fast ChargeFlyingBrave Bird NukeSelf-Debuff
Special effectsSpecial

Brave Bird has a 100.0% chance to:

  • Decrease User's Defense by 42.9%
7s (7)136
PsychicPsycho Cut Fast ChargePsychicFuture Sight Nuke8s (8)124
PsychicPsycho Cut Fast ChargeFlyingFly General5s (5)90
PsychicConfusion MultipurposeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
8s (4)89
PsychicConfusion MultipurposeFlyingBrave Bird NukeSelf-Debuff
Special effectsSpecial

Brave Bird has a 100.0% chance to:

  • Decrease User's Defense by 42.9%
8s (4)166
PsychicConfusion MultipurposePsychicFuture Sight Nuke10s (5)160
PsychicConfusion MultipurposeFlyingFly General8s (4)114

Galarian Articuno PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
PsychicPsycho Cut Fast Charge2.004.50491s
PsychicConfusion Multipurpose4.003.5016142s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Galarian Articuno PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FlyingBrave Bird NukeSelf-Debuff
Special effectsSpecial

Brave Bird has a 100.0% chance to:

  • Decrease User's Defense by 42.9%
2.3613055
FlyingFly General1.788045
PsychicFuture Sight Nuke1.6911065
RockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
1.336045

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Galarian Articuno PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Galarian Articuno PvP Guide: Great, Ultra & Master League | Pokémon GO