Primarina Great, Ultra & Master League PvP Guide

See where Primarina shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Primarina takes increased damage from:Primarina takes increased damage from:
+60.0%
  • ElectricElectric
  • GrassGrass
  • PoisonPoison
Primarina takes reduced damage from:Primarina takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
  • FightingFighting
  • FireFire
  • IceIce
  • WaterWater
-60.9%
  • DragonDragon

Primarina in Great League

Great League League icon

Primarina is ranked 216 out of 1143 Pokémon eligible for the Great League. Primarina's best Great League moves are Waterfall, Disarming Voice, and Hydro Cannon. Primarina's best IVs for the Great League are 0/14/15, available at level 17.5 and 1499 CP.

Best IVs

  • 0ATK
  • 14DEF
  • 15STA
Level 17.5

CP

1499 CP

ATK

129 ATK

DEF

116 DEF

HP

114 HP

Best Moveset

Fast MoveWaterWaterfall Heavy Damage
Charged Move 1FairyDisarming Voice Spam / Bait
Charged Move 2WaterHydro Cannon *General

Compare All Primarina PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
WaterWaterfall Heavy DamageFairyDisarming Voice Spam / Bait8s (5)98
WaterWaterfall Heavy DamageFairyMoonblast NukeDebuff
Special effectsSpecial

Moonblast has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
9s (6)144
WaterWaterfall Heavy DamageWaterHydro Pump Nuke12s (8)173
WaterWaterfall Heavy DamagePsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
9s (6)102
WaterWaterfall Heavy DamageWaterHydro Cannon *General6s (4)101
WaterWaterfall Heavy DamageWaterSparkling Aria Spam / Bait8s (5)106
FairyCharm Heavy DamageFairyDisarming Voice Spam / Bait9s (6)113
FairyCharm Heavy DamageFairyMoonblast NukeDebuff
Special effectsSpecial

Moonblast has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
12s (8)164
FairyCharm Heavy DamageWaterHydro Pump Nuke15s (10)198
FairyCharm Heavy DamagePsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
11s (7)121
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Primarina PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
WaterWaterfall Heavy Damage3.673.3311102s
FairyCharm Heavy Damage4.002.671282s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Primarina PvP Charged Moves

Name
DPE 🔽
PWR
ENG
WaterHydro Cannon *General2.008040
FairyMoonblast NukeDebuff
Special effectsSpecial

Moonblast has a 10.0% chance to:

  • Decrease Target's Attack by 20.0%
1.8311060
WaterSparkling Aria Spam / Bait1.788045
WaterHydro Pump Nuke1.7313075
FairyDisarming Voice Spam / Bait1.567045
PsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.367555

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Primarina PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Primarina PvP Guide: Great, Ultra & Master League | Pokémon GO