Top Kabutops Counters in Pokémon GO Raids

Raid Battles

Kabutops CP range from Raids

Kabutops can be caught with the following Combat Power after being defeated in Raids:

  • From 1476 CP to 1550 CP, with no weather boost
  • From 1845 CP to 1938 CP with Partly Cloudy and Rain weather boost

Kabutops weaknesses

Kabutops type chart

When fighting Kabutops, keep in mind the that Rock and Water-type Pokémon are weak to Grass, Electric, Fighting, and Ground-type moves. They take reduced damage from Flying, Ice, Normal, Poison, and Fire-type moves.

Kabutops takes increased damage from:Kabutops takes increased damage from:
+156.0%
  • Grass
+60.0%
  • Electric
  • Fighting
  • Ground
Kabutops takes reduced damage from:Kabutops takes reduced damage from:
-37.5%
  • Flying
  • Ice
  • Normal
  • Poison
-60.9%
  • Fire

Best move-types and best weather for defeating Kabutops

Move-typeUsage (%)Weather
Grass266.0%
  • sunnySunny
Fighting60.0%
  • cloudyCloudy
Electric26.0%
  • rainRain
Ground26.0%
  • sunnySunny
Normal8.0%
  • partlyCloudyPartly Cloudy
Psychic6.0%
  • windyWindy
Bug4.0%
  • rainRain
Ghost2.0%
  • fogFog
Fairy2.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Kabutops in Raid Battles. Whether you're looking for the best counters to take Kabutops down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Kabutops counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.