Best Kabuto Raid Counters

Raid Battles

Find the best counters for defeating Kabuto in Pokémon GO. Here are the top 100 Kabuto counters, including moves, DPS, TDO, faints, and time to win.

Kabuto CP range from Raids

Kabuto can be caught with the following Combat Power after being defeated in Raids:

  • From 730 CP to 783 CP, with no weather boost
  • From 913 CP to 979 CP with Partly Cloudy and Rain weather boost

Kabuto weaknesses

Kabuto type chart

When fighting Kabuto, keep in mind the that Rock and Water-type Pokémon are weak to Grass, Electric, Fighting, and Ground-type moves. They take reduced damage from Flying, Ice, Normal, Poison, and Fire-type moves.

Kabuto takes increased damage from:Kabuto takes increased damage from:
+156.0%
  • Grass
+60.0%
  • Electric
  • Fighting
  • Ground
Kabuto takes reduced damage from:Kabuto takes reduced damage from:
-37.5%
  • Flying
  • Ice
  • Normal
  • Poison
-60.9%
  • Fire

Best move-types and best weather for defeating Kabuto

Move-typeUsage (%)Weather
Grass310.0%
  • sunnySunny
Fighting46.7%
  • cloudyCloudy
Electric16.7%
  • rainRain
Ground10.0%
  • sunnySunny
Normal10.0%
  • partlyCloudyPartly Cloudy
Psychic6.7%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Kabuto in Raid Battles. Whether you're looking for the best counters to take Kabuto down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Kabuto counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.