Top Shadow Kabuto Counters in Pokémon GO Raids

Raid Battles

Shadow Kabuto CP range from Raids

Shadow Kabuto can be caught with the following Combat Power after being defeated in Raids:

  • From 690 CP to 783 CP, with no weather boost
  • From 862 CP to 979 CP with Partly Cloudy and Rain weather boost

Shadow Kabuto weaknesses

Shadow Kabuto type chart

When fighting Shadow Kabuto, keep in mind the that Rock and Water-type Pokémon are weak to Grass, Electric, Fighting, and Ground-type moves. They take reduced damage from Flying, Ice, Normal, Poison, and Fire-type moves.

Shadow Kabuto takes increased damage from:Shadow Kabuto takes increased damage from:
+156.0%
  • Grass
+60.0%
  • Electric
  • Fighting
  • Ground
Shadow Kabuto takes reduced damage from:Shadow Kabuto takes reduced damage from:
-37.5%
  • Flying
  • Ice
  • Normal
  • Poison
-60.9%
  • Fire

Best move-types and best weather for defeating Shadow Kabuto

Move-typeUsage (%)Weather
Grass272.0%
  • sunnySunny
Fighting54.0%
  • cloudyCloudy
Ground28.0%
  • sunnySunny
Electric26.0%
  • rainRain
Normal8.0%
  • partlyCloudyPartly Cloudy
Psychic4.0%
  • windyWindy
Bug4.0%
  • rainRain
Ghost2.0%
  • fogFog
Fairy2.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Kabuto in Raid Battles. Whether you're looking for the best counters to take Shadow Kabuto down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Kabuto counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.