Top Galarian Mr. Mime Counters in Pokémon GO Raids

Raid Battles

Galarian Mr. Mime CP range from Raids

Galarian Mr. Mime can be caught with the following Combat Power after being defeated in Raids:

  • From 1117 CP to 1181 CP, with no weather boost
  • From 1396 CP to 1477 CP with Snow and Windy weather boost

Galarian Mr. Mime weaknesses

Galarian Mr. Mime type chart

When fighting Galarian Mr. Mime, keep in mind the that Ice and Psychic-type Pokémon are weak to Bug, Dark, Fire, Ghost, Rock, and Steel-type moves. They take reduced damage from Ice and Psychic-type moves.

Galarian Mr. Mime takes increased damage from:Galarian Mr. Mime takes increased damage from:
+60.0%
  • Bug
  • Dark
  • Fire
  • Ghost
  • Rock
  • Steel
Galarian Mr. Mime takes reduced damage from:Galarian Mr. Mime takes reduced damage from:
-37.5%
  • Ice
  • Psychic

Best move-types and best weather for defeating Galarian Mr. Mime

Move-typeUsage (%)Weather
Fire136.0%
  • sunnySunny
Dark66.0%
  • fogFog
Ghost62.0%
  • fogFog
Steel44.0%
  • snowSnow
Rock40.0%
  • partlyCloudyPartly Cloudy
Bug32.0%
  • rainRain
Flying6.0%
  • windyWindy
Dragon4.0%
  • windyWindy
Psychic4.0%
  • windyWindy
Ground2.0%
  • sunnySunny
Grass2.0%
  • sunnySunny
Normal2.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Galarian Mr. Mime in Raid Battles. Whether you're looking for the best counters to take Galarian Mr. Mime down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Galarian Mr. Mime counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.