Best Grapploct Raid Counters

Raid Battles

Find the best counters for defeating Grapploct in Pokémon GO. Here are the top 100 Grapploct counters, including moves, DPS, TDO, faints, and time to win.

Grapploct CP range from Raids

Grapploct can be caught with the following Combat Power after being defeated in Raids:

  • From 1449 CP to 1522 CP, with no weather boost
  • From 1812 CP to 1903 CP with Cloudy weather boost

Grapploct weaknesses

Grapploct type chart

When fighting Grapploct, keep in mind the that Fighting-type Pokémon are weak to Fairy, Flying, and Psychic-type moves. They take reduced damage from Bug, Dark, and Rock-type moves.

Grapploct takes increased damage from:Grapploct takes increased damage from:
+60.0%
  • Fairy
  • Flying
  • Psychic
Grapploct takes reduced damage from:Grapploct takes reduced damage from:
-37.5%
  • Bug
  • Dark
  • Rock

Best move-types and best weather for defeating Grapploct

Move-typeUsage (%)Weather
Psychic210.0%
  • windyWindy
Flying136.7%
  • windyWindy
Dragon13.3%
  • windyWindy
Fairy13.3%
  • cloudyCloudy
Normal6.7%
  • partlyCloudyPartly Cloudy
Ghost6.7%
  • fogFog
Electric6.7%
  • rainRain
Steel3.3%
  • snowSnow
Poison3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Grapploct in Raid Battles. Whether you're looking for the best counters to take Grapploct down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Grapploct counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.