Best Applin Raid Counters

Raid Battles

Find the best counters for defeating Applin in Pokémon GO. Here are the top 100 Applin counters, including moves, DPS, TDO, faints, and time to win.

Applin CP range from Raids

Applin can be caught with the following Combat Power after being defeated in Raids:

  • From 369 CP to 408 CP, with no weather boost
  • From 462 CP to 510 CP with Sunny and Windy weather boost

Applin weaknesses

Applin type chart

When fighting Applin, keep in mind the that Grass and Dragon-type Pokémon are weak to Ice, Bug, Dragon, Fairy, Flying, and Poison-type moves. They take reduced damage from Ground, Electric, Grass, and Water-type moves.

Applin takes increased damage from:Applin takes increased damage from:
+156.0%
  • Ice
+60.0%
  • Bug
  • Dragon
  • Fairy
  • Flying
  • Poison
Applin takes reduced damage from:Applin takes reduced damage from:
-37.5%
  • Ground
-60.9%
  • Electric
  • Grass
  • Water

Best move-types and best weather for defeating Applin

Move-typeUsage (%)Weather
Ice226.7%
  • snowSnow
Dragon76.7%
  • windyWindy
Flying40.0%
  • windyWindy
Bug16.7%
  • rainRain
Psychic13.3%
  • windyWindy
Fairy10.0%
  • cloudyCloudy
Poison6.7%
  • cloudyCloudy
Normal6.7%
  • partlyCloudyPartly Cloudy
Fighting3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Applin in Raid Battles. Whether you're looking for the best counters to take Applin down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Applin counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.