Best Dawn Wings Necrozma Raid Counters

Raid Battles

Find the best counters for defeating Dawn Wings Necrozma in Pokémon GO. This page shows the top 50 Dawn Wings Necrozma raid counters, including moves, DPS, TDO, faints, and time to win.

Dawn Wings Necrozma CP range from Raids

Dawn Wings Necrozma can be caught with the following Combat Power after being defeated in Raids:

  • From 2251 CP to 2342 CP, with no weather boost
  • From 2813 CP to 2928 CP with Windy and Fog weather boost

Dawn Wings Necrozma weaknesses

Dawn Wings Necrozma type chart

When fighting Dawn Wings Necrozma, keep in mind the that Psychic and Ghost-type Pokémon are weak to Dark and Ghost-type moves. They take reduced damage from Poison, Psychic, Normal, and Fighting-type moves.

Dawn Wings Necrozma takes increased damage from:Dawn Wings Necrozma takes increased damage from:
+156.0%
  • DarkDark
  • GhostGhost
Dawn Wings Necrozma takes reduced damage from:Dawn Wings Necrozma takes reduced damage from:
-37.5%
  • PoisonPoison
  • PsychicPsychic
-60.9%
  • NormalNormal
-75.6%
  • FightingFighting

Best move-types and best weather for defeating Dawn Wings Necrozma

Move-typeUsage (%)Weather
Dark260.0%
  • fogFog
Ghost120.0%
  • fogFog
Psychic16.0%
  • windyWindy
Electric4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Dawn Wings Necrozma in Raid Battles. Whether you're looking for the best counters to take Dawn Wings Necrozma down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Dawn Wings Necrozma counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.