Best Hoopa Confined Raid Counters

Raid Battles

Find the best counters for defeating Hoopa Confined in Pokémon GO. Here are the top 100 Hoopa Confined counters, including moves, DPS, TDO, faints, and time to win.

Hoopa Confined CP range from Raids

Hoopa Confined can be caught with the following Combat Power after being defeated in Raids:

  • From 1836 CP to 1919 CP, with no weather boost
  • From 2295 CP to 2399 CP with Windy and Fog weather boost

Hoopa Confined weaknesses

Hoopa Confined type chart

When fighting Hoopa Confined, keep in mind the that Psychic and Ghost-type Pokémon are weak to Dark and Ghost-type moves. They take reduced damage from Poison, Psychic, Normal, and Fighting-type moves.

Hoopa Confined takes increased damage from:Hoopa Confined takes increased damage from:
+156.0%
  • Dark
  • Ghost
Hoopa Confined takes reduced damage from:Hoopa Confined takes reduced damage from:
-37.5%
  • Poison
  • Psychic
-60.9%
  • Normal
-75.6%
  • Fighting

Best move-types and best weather for defeating Hoopa Confined

Move-typeUsage (%)Weather
Dark256.7%
  • fogFog
Ghost120.0%
  • fogFog
Psychic13.3%
  • windyWindy
Electric10.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Hoopa Confined in Raid Battles. Whether you're looking for the best counters to take Hoopa Confined down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Hoopa Confined counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.