Mega Malamar's best moves in Pokémon GO

Moves
CogSimulation settings
        Opponent
        A neutral benchmark that ignores type matchups, so all movesets are compared equally.Uses the selected Pokémon's typing and defensive stats.
        Selected opponent
        Dummy boss
        #
        Fast Attack
        Charged Attack
        DPS
        TDO
        Score 🔽
        1.PsychicPsycho Cut PsychicPsybeam+ 18.06494.316.56
        2.PsychicPsywave PsychicPsybeam+ 18.06494.316.56
        3.FlyingPeck PsychicPsybeam+ 15.10413.413.85
        4.PsychicPsycho Cut DarkFoul Play 12.43340.111.39
        5.PsychicPsywave DarkFoul Play 12.43340.111.39
        6.FlyingPeck DarkFoul Play 11.07302.910.15
        7.PsychicPsycho Cut NormalHyper Beam 11.02301.510.10
        8.PsychicPsywave NormalHyper Beam 11.02301.510.10
        1 of 2

        Mega Malamar's Fast Attacks Guide

        Moves

        Moves

        Mega Malamar has access to 3 Fast Attacks (Peck, Psycho Cut, and Psywave), which cover Flying and Psychic-type attacks. When using Psycho Cut and Psywave you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

        FlyingPeckDamage10Energy10Duration1.0s
        Toggle more information for move: Peck
        Type effectiveness chart
        • 160.0%
          • FightingFighting
          • BugBug
          • GrassGrass
        • 62.5%
          • RockRock
          • SteelSteel
          • ElectricElectric
        Gym and Raid Battles
        Damage10
        Energy10
        Weather boost
        • windyWindy
        Duration1.0s
        Damage window0.5s - 0.9s
        Trainer Battles
        Damage6
        Energy8

        Effects
        Peck has no special effects.
        See Peck details page ↗
        PsychicPsycho CutDamage4Energy7Duration0.5s
        Toggle more information for move: Psycho Cut
        Type effectiveness chart
        • 160.0%
          • FightingFighting
          • PoisonPoison
        • 62.5%
          • SteelSteel
          • PsychicPsychic
        • 39.1%
          • DarkDark
        Gym and Raid Battles
        Damage4
        Energy7
        Weather boost
        • windyWindy
        Duration0.5s
        Damage window0.3s - 0.5s
        Trainer Battles
        Damage4
        Energy9

        Effects
        Psycho Cut has no special effects.
        See Psycho Cut details page ↗
        PsychicPsywaveDamage4Energy7Duration0.5s
        Toggle more information for move: Psywave
        Type effectiveness chart
        • 160.0%
          • FightingFighting
          • PoisonPoison
        • 62.5%
          • SteelSteel
          • PsychicPsychic
        • 39.1%
          • DarkDark
        Gym and Raid Battles
        Damage4
        Energy7
        Weather boost
        • windyWindy
        Duration0.5s
        Damage window0.3s - 0.6s
        Trainer Battles
        Damage3
        Energy4

        Effects
        Psywave has no special effects.
        See Psywave details page ↗

        Tabular view

        Fast Move
        Raid Battles
        Trainer Battles
        Name 🔼
        PWR
        DPS
        ENG
        EPS
        CD
        PWR
        ENG
        DPT
        EPT
        CD
        1010.001010.001.0s68-
        48.00714.000.5s49-
        48.00714.000.5s34-

        PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

        Mega Malamar's Fast Attacks Type Coverage

        NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
        Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
        Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0

        Mega Malamar's Charged Attacks Guide

        Moves

        Moves

        Mega Malamar has access to 5 Charged Attacks (Hyper Beam, Psybeam, Foul Play, Superpower, and Psybeam+), which cover Normal, Psychic, Dark, and Fighting-type attacks. When using Psybeam, Foul Play, and Psybeam+ you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

        NormalHyper BeamDamage150Energy100Duration4.0s
        Toggle more information for move: Hyper Beam
        Type effectiveness chart
        • 62.5%
          • RockRock
          • SteelSteel
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage150
        Energy100
        Weather boost
        • partlyCloudyPartly Cloudy
        Duration4.0s
        Damage window3.5s - 3.8s
        Trainer Battles
        Damage150
        Energy80

        Effects
        Hyper Beam has no special effects.
        See Hyper Beam details page ↗
        PsychicPsybeamDamage65Energy50Duration3.0s
        Toggle more information for move: Psybeam
        Type effectiveness chart
        • 160.0%
          • FightingFighting
          • PoisonPoison
        • 62.5%
          • SteelSteel
          • PsychicPsychic
        • 39.1%
          • DarkDark
        Gym and Raid Battles
        Damage65
        Energy50
        Weather boost
        • windyWindy
        Duration3.0s
        Damage window1.1s - 2.5s
        Trainer Battles
        Damage70
        Energy60

        Effects
        Psybeam has no special effects.
        See Psybeam details page ↗
        DarkFoul PlayDamage70Energy50Duration2.0s
        Toggle more information for move: Foul Play
        Type effectiveness chart
        • 160.0%
          • GhostGhost
          • PsychicPsychic
        • 62.5%
          • FightingFighting
          • DarkDark
          • FairyFairy
        Gym and Raid Battles
        Damage70
        Energy50
        Weather boost
        • fogFog
        Duration2.0s
        Damage window1.7s - 1.9s
        Trainer Battles
        Damage65
        Energy40

        Effects
        Foul Play has no special effects.
        See Foul Play details page ↗
        FightingSuperpowerDamage85Energy50Duration3.0s
        Toggle more information for move: Superpower
        Type effectiveness chart
        • 160.0%
          • NormalNormal
          • RockRock
          • SteelSteel
          • IceIce
          • DarkDark
        • 62.5%
          • FlyingFlying
          • PoisonPoison
          • BugBug
          • PsychicPsychic
          • FairyFairy
        • 39.1%
          • GhostGhost
        Gym and Raid Battles
        Damage85
        Energy50
        Weather boost
        • cloudyCloudy
        Duration3.0s
        Damage window2.1s - 2.8s
        Trainer Battles
        Damage85
        Energy40

        Effects
        Special effectsSpecial

        Superpower has a 100.0% chance to:

        • Decrease User's Attack by 20.0%
        • Decrease User's Defense by 20.0%
        See Superpower details page ↗
        PsychicPsybeam+Damage170Energy100Duration3.0s
        Toggle more information for move: Psybeam+
        Type effectiveness chart
        • 160.0%
          • FightingFighting
          • PoisonPoison
        • 62.5%
          • SteelSteel
          • PsychicPsychic
        • 39.1%
          • DarkDark
        Gym and Raid Battles
        Damage170
        Energy100
        Weather boost
        • windyWindy
        Duration3.0s
        Damage window1.1s - 2.5s
        Trainer Battles
        Damage60
        Energy45

        Effects
        Psybeam+ has no special effects.
        See Psybeam+ details page ↗

        Tabular view

        Charge Move
        Raid Battles
        Trainer Battles
        Name 🔼
        PWR
        DPS
        ENG
        DPE
        CD
        PWR
        ENG
        DPE
        7035.00501.402.0s6540-
        15037.501001.504.0s15080-
        6521.67501.303.0s7060-
        17056.671001.703.0s6045-
        Special effectsSpecial

        Superpower has a 100.0% chance to:

        • Decrease User's Attack by 20.0%
        • Decrease User's Defense by 20.0%
        8528.33501.703.0s8540-

        PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

        Moves with Special Effects in PvP

        Special effectsSpecial

        Superpower has a 100.0% chance to:

        • Decrease User's Attack by 20.0%
        • Decrease User's Defense by 20.0%

        Mega Malamar's Charged Attacks Type Coverage

        NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
        Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
        Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
        Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
        Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
        Mega Malamar Best moveset in Pokémon GO