Best Scatterbug (Garden Pattern) Raid Counters

Raid Battles

Find the best counters for defeating Scatterbug (Garden Pattern) in Pokémon GO. Here are the top 100 Scatterbug (Garden Pattern) counters, including moves, DPS, TDO, faints, and time to win.

Scatterbug (Garden Pattern) CP range from Raids

Scatterbug (Garden Pattern) can be caught with the following Combat Power after being defeated in Raids:

  • From 249 CP to 281 CP, with no weather boost
  • From 312 CP to 351 CP with Rain weather boost

Scatterbug (Garden Pattern) weaknesses

Scatterbug (Garden Pattern) type chart

When fighting Scatterbug (Garden Pattern), keep in mind the that Bug-type Pokémon are weak to Fire, Flying, and Rock-type moves. They take reduced damage from Fighting, Grass, and Ground-type moves.

Scatterbug (Garden Pattern) takes increased damage from:Scatterbug (Garden Pattern) takes increased damage from:
+60.0%
  • Fire
  • Flying
  • Rock
Scatterbug (Garden Pattern) takes reduced damage from:Scatterbug (Garden Pattern) takes reduced damage from:
-37.5%
  • Fighting
  • Grass
  • Ground

Best move-types and best weather for defeating Scatterbug (Garden Pattern)

Move-typeUsage (%)Weather
Fire196.7%
  • sunnySunny
Flying113.3%
  • windyWindy
Rock60.0%
  • partlyCloudyPartly Cloudy
Normal10.0%
  • partlyCloudyPartly Cloudy
Psychic6.7%
  • windyWindy
Electric6.7%
  • rainRain
Fairy3.3%
  • cloudyCloudy
Steel3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Scatterbug (Garden Pattern) in Raid Battles. Whether you're looking for the best counters to take Scatterbug (Garden Pattern) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Scatterbug (Garden Pattern) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.