Best Genesect (Douse Drive) Raid Counters

Raid Battles

Find the best counters for defeating Genesect (Douse Drive) in Pokémon GO. Here are the top 100 Genesect (Douse Drive) counters, including moves, DPS, TDO, faints, and time to win.

Genesect (Douse Drive) CP range from Raids

Genesect (Douse Drive) can be caught with the following Combat Power after being defeated in Raids:

  • From 1833 CP to 1916 CP, with no weather boost
  • From 2292 CP to 2395 CP with Rain and Snow weather boost

Genesect (Douse Drive) weaknesses

Genesect (Douse Drive) type chart

When fighting Genesect (Douse Drive), keep in mind the that Bug and Steel-type Pokémon are weak to Fire-type moves. They take reduced damage from Bug, Dragon, Fairy, Ice, Normal, Psychic, Steel, Grass, and Poison-type moves.

Genesect (Douse Drive) takes increased damage from:Genesect (Douse Drive) takes increased damage from:
+156.0%
  • Fire
Genesect (Douse Drive) takes reduced damage from:Genesect (Douse Drive) takes reduced damage from:
-37.5%
  • Bug
  • Dragon
  • Fairy
  • Ice
  • Normal
  • Psychic
  • Steel
-60.9%
  • Grass
  • Poison

Best move-types and best weather for defeating Genesect (Douse Drive)

Move-typeUsage (%)Weather
Fire380.0%
  • sunnySunny
Psychic6.7%
  • windyWindy
Ground6.7%
  • sunnySunny
Normal3.3%
  • partlyCloudyPartly Cloudy
Fighting3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Genesect (Douse Drive) in Raid Battles. Whether you're looking for the best counters to take Genesect (Douse Drive) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Genesect (Douse Drive) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.