Best Galarian Meowth Raid Counters

Raid Battles

Find the best counters for defeating Galarian Meowth in Pokémon GO. Here are the top 100 Galarian Meowth counters, including moves, DPS, TDO, faints, and time to win.

Galarian Meowth CP range from Raids

Galarian Meowth can be caught with the following Combat Power after being defeated in Raids:

  • From 546 CP to 591 CP, with no weather boost
  • From 682 CP to 739 CP with Snow weather boost

Galarian Meowth weaknesses

Galarian Meowth type chart

When fighting Galarian Meowth, keep in mind the that Steel-type Pokémon are weak to Fighting, Fire, and Ground-type moves. They take reduced damage from Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel, and Poison-type moves.

Galarian Meowth takes increased damage from:Galarian Meowth takes increased damage from:
+60.0%
  • Fighting
  • Fire
  • Ground
Galarian Meowth takes reduced damage from:Galarian Meowth takes reduced damage from:
-37.5%
  • Bug
  • Dragon
  • Fairy
  • Flying
  • Grass
  • Ice
  • Normal
  • Psychic
  • Rock
  • Steel
-60.9%
  • Poison

Best move-types and best weather for defeating Galarian Meowth

Move-typeUsage (%)Weather
Fire186.7%
  • sunnySunny
Fighting130.0%
  • cloudyCloudy
Ground73.3%
  • sunnySunny
Psychic6.7%
  • windyWindy
Electric3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Galarian Meowth in Raid Battles. Whether you're looking for the best counters to take Galarian Meowth down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Galarian Meowth counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.