Best Shadow Vileplume Raid Counters

Raid Battles

Find the best counters for defeating Shadow Vileplume in Pokémon GO. Here are the top 100 Shadow Vileplume counters, including moves, DPS, TDO, faints, and time to win.

Shadow Vileplume CP range from Raids

Shadow Vileplume can be caught with the following Combat Power after being defeated in Raids:

  • From 1335 CP to 1462 CP, with no weather boost
  • From 1669 CP to 1828 CP with Sunny and Cloudy weather boost

Shadow Vileplume weaknesses

Shadow Vileplume type chart

When fighting Shadow Vileplume, keep in mind the that Grass and Poison-type Pokémon are weak to Fire, Flying, Ice, and Psychic-type moves. They take reduced damage from Electric, Fairy, Fighting, Water, and Grass-type moves.

Shadow Vileplume takes increased damage from:Shadow Vileplume takes increased damage from:
+60.0%
  • FireFire
  • FlyingFlying
  • IceIce
  • PsychicPsychic
Shadow Vileplume takes reduced damage from:Shadow Vileplume takes reduced damage from:
-37.5%
  • ElectricElectric
  • FairyFairy
  • FightingFighting
  • WaterWater
-60.9%
  • GrassGrass

Best move-types and best weather for defeating Shadow Vileplume

Move-typeUsage (%)Weather
Fire160.0%
  • sunnySunny
Psychic146.7%
  • windyWindy
Flying73.3%
  • windyWindy
Ice13.3%
  • snowSnow
Steel6.7%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Vileplume in Raid Battles. Whether you're looking for the best counters to take Shadow Vileplume down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Vileplume counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.