Best Primal Kyogre Raid Counters

Raid Battles

Find the best counters for defeating Primal Kyogre in Pokémon GO. This page shows the top 50 Primal Kyogre raid counters, including moves, DPS, TDO, faints, and time to win.

Primal Kyogre CP range from Raids

Primal Kyogre can be caught with the following Combat Power after being defeated in Raids:

  • From 3261 CP to 3372 CP, with no weather boost
  • From 4077 CP to 4215 CP with Rain weather boost

Primal Kyogre weaknesses

Primal Kyogre type chart

When fighting Primal Kyogre, keep in mind the that Water-type Pokémon are weak to Electric and Grass-type moves. They take reduced damage from Fire, Ice, Steel, and Water-type moves.

Primal Kyogre takes increased damage from:Primal Kyogre takes increased damage from:
+60.0%
  • ElectricElectric
  • GrassGrass
Primal Kyogre takes reduced damage from:Primal Kyogre takes reduced damage from:
-37.5%
  • FireFire
  • IceIce
  • SteelSteel
  • WaterWater

Best move-types and best weather for defeating Primal Kyogre

Move-typeUsage (%)Weather
Grass160.0%
  • sunnySunny
Electric148.0%
  • rainRain
Psychic24.0%
  • windyWindy
Dragon24.0%
  • windyWindy
Fighting16.0%
  • cloudyCloudy
Bug8.0%
  • rainRain
Normal8.0%
  • partlyCloudyPartly Cloudy
Flying4.0%
  • windyWindy
Poison4.0%
  • cloudyCloudy
Ghost4.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Primal Kyogre in Raid Battles. Whether you're looking for the best counters to take Primal Kyogre down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Primal Kyogre counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.