Best Spheal Raid Counters

Raid Battles

Find the best counters for defeating Spheal in Pokémon GO. This page shows the top 50 Spheal raid counters, including moves, DPS, TDO, faints, and time to win.

Spheal CP range from Raids

Spheal can be caught with the following Combat Power after being defeated in Raids:

  • From 505 CP to 550 CP, with no weather boost
  • From 631 CP to 687 CP with Snow and Rain weather boost

Spheal weaknesses

Spheal type chart

When fighting Spheal, keep in mind the that Ice and Water-type Pokémon are weak to Electric, Fighting, Grass, and Rock-type moves. They take reduced damage from Water and Ice-type moves.

Spheal takes increased damage from:Spheal takes increased damage from:
+60.0%
  • ElectricElectric
  • FightingFighting
  • GrassGrass
  • RockRock
Spheal takes reduced damage from:Spheal takes reduced damage from:
-37.5%
  • WaterWater
-60.9%
  • IceIce

Best move-types and best weather for defeating Spheal

Move-typeUsage (%)Weather
Fighting156.0%
  • cloudyCloudy
Electric104.0%
  • rainRain
Rock52.0%
  • partlyCloudyPartly Cloudy
Grass48.0%
  • sunnySunny
Psychic16.0%
  • windyWindy
Normal8.0%
  • partlyCloudyPartly Cloudy
Bug8.0%
  • rainRain
Dragon4.0%
  • windyWindy
Flying4.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Spheal in Raid Battles. Whether you're looking for the best counters to take Spheal down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Spheal counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.